That button enables an overlay in the viewer that is not actually in the
image; it does not get rendered out.
What we ended up doing for that was making our own LayerContactSheet
node that used Text nodes to burn the layer names in.
./c.t
On 12/16/2015 03:28 PM, Frank Rueter|OHUfx wrote:
The LayerContactSheet node has a "show layer names" checkbox at the
bottom.
On 16/12/15 11:02 pm, Johan Forsgren wrote:
Hi guys, im having a bit of a problem. I have a couple (of thousands)
of multiexrs to comp, Each one has between 10 and 100 layer channels.
Just flipping between them can become quite cumbersome. So I thought
it would be great to add a layerContactSheet to our comp. The problem
is its taking ages to load. If you take into account the sheer volume
of images we need to iterate through the time spent just waiting for
the contactsheet to be generated would be enormous.
So, my solution was to create another comp that just rendered out
jpeg of the contactsheet and send it up to the renderfarm. The images
could then be viewed in the main comp.
But here another problem pops up. The layer names is'nt rendered with
the contact sheet, so i get a nice sheet which is totaly useless if
you want to find out which layer has what name.
Sooooo, is there any magical way of 'baking' the layernames into the
rendered images?
That would be awesome.
Secondly. I came up with a pretty hacky workaround, where basically
was able to get the viewer to not remove the layer names from the
display, I then imposed them on the jpeg.
The problem here is that each time the contact sheet is rendered out
it seems randomize the layout order. So wrong name end up on top of
wrong layer. Whats up with that?
Anyway, sorry about the long (and probably terribly misspelled) text.
And thanks for any input you might have.
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