Try this for starters (select node with multiple channels before running
this):
n = nuke.selectedNode()
bbox = n.bbox()
layers = set([i.split('.')[0] for i in n.channels()])
removeNode = nuke.nodes.Remove()
removeNode.setInput(0, n)
inNode = removeNode
# create text per layer
for layer in layers:
textNode = nuke.nodes.Text2()
textNode['box'].setValue((bbox.x(), bbox.y(), bbox.x() + bbox.w(),
bbox.y() + bbox.h()))
textNode['output'].setValue(layer)
textNode['message'].setValue(layer)
textNode.setInput(0, inNode)
inNode = textNode
# create contact sheet for AOVs
layerCC1 = nuke.nodes.LayerContactSheet()
layerCC1.setInput(0, n)
# create contact sheet for text
layerCC2 = nuke.nodes.LayerContactSheet()
layerCC2.setInput(0, inNode)
# use Saturation node to show text in all channels
satNode = nuke.nodes.Saturation(channels='all', saturation=0,
mode='Maximum')
satNode.setInput(0, layerCC2)
# merge text on top of layer contact sheet
mergeNode = nuke.nodes.Merge()
mergeNode.setInput(0, layerCC1)
mergeNode.setInput(1, satNode)
On 17/12/15 10:41 am, Charles Taylor wrote:
Ya, python looping through the layers, then lots of shuffles and text
nodes and tiling the lot of them. We did it as a run-once process at
rendertime for the contact-sheet process; interactively, the normal
node is fine. This approach also allows you to sort the layers before
tiling, so you get alphabetized (or whatever) results.
./c.t
On 12/16/2015 03:56 PM, Johan Forsgren wrote:
Charles: exactly, text nodes as in multiple text nodes to create the
the rows/columns? How were they generated? I could imagine creating
text nodes and transforms in a nested forloop (for x in width: for y
in height: dostuff(x,y) )with a python script, but is there a more
interactive or responsive approach to this perhaps?
On Dec 16, 2015 9:31 PM, "Charles Taylor" <ctay...@spinvfx.com
<mailto:ctay...@spinvfx.com>> wrote:
That button enables an overlay in the viewer that is not actually
in the image; it does not get rendered out.
What we ended up doing for that was making our own
LayerContactSheet node that used Text nodes to burn the layer
names in.
./c.t
On 12/16/2015 03:28 PM, Frank Rueter|OHUfx wrote:
The LayerContactSheet node has a "show layer names" checkbox at
the bottom.
On 16/12/15 11:02 pm, Johan Forsgren wrote:
Hi guys, im having a bit of a problem. I have a couple (of
thousands) of multiexrs to comp, Each one has between 10 and
100 layer channels. Just flipping between them can become quite
cumbersome. So I thought it would be great to add a
layerContactSheet to our comp. The problem is its taking ages
to load. If you take into account the sheer volume of images we
need to iterate through the time spent just waiting for the
contactsheet to be generated would be enormous.
So, my solution was to create another comp that just rendered
out jpeg of the contactsheet and send it up to the renderfarm.
The images could then be viewed in the main comp.
But here another problem pops up. The layer names is'nt
rendered with the contact sheet, so i get a nice sheet which is
totaly useless if you want to find out which layer has what name.
Sooooo, is there any magical way of 'baking' the layernames
into the rendered images?
That would be awesome.
Secondly. I came up with a pretty hacky workaround, where
basically was able to get the viewer to not remove the layer
names from the display, I then imposed them on the jpeg.
The problem here is that each time the contact sheet is
rendered out it seems randomize the layout order. So wrong name
end up on top of wrong layer. Whats up with that?
Anyway, sorry about the long (and probably terribly misspelled)
text. And thanks for any input you might have.
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk
<mailto:Nuke-python@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
--
ohufxLogo 50x50 <http://www.ohufx.com> *vfx compositing
<http://ohufx.com/index.php/vfx-compositing> | *workflow
customisation and consulting
<http://ohufx.com/index.php/vfx-customising>* *
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk
<mailto:Nuke-python@support.thefoundry.co.uk>,http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk
<mailto:Nuke-python@support.thefoundry.co.uk>,
http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk,http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python
--
ohufxLogo 50x50 <http://www.ohufx.com> *vfx compositing
<http://ohufx.com/index.php/vfx-compositing> | *workflow customisation
and consulting <http://ohufx.com/index.php/vfx-customising>* *
_______________________________________________
Nuke-python mailing list
Nuke-python@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-python