I've got a question regarding hue correction for killing spill in nuke with regards to the hue correction in after effects. In after effects I am able to use the "hue saturation" effect to get very accurate spill corrections without much of a hassle by using the color range selectors to grab just the edges while tweaking the hue rotation, but in nuke I seem to have no way of grabbing the fine edge colors at all. I always seem to get some sort of weird edge detail that retains the original spill color. I don't want to assume, but I think it has something to do with nuke's linearization of the input image, while after effects does not do this.
Is there a way for the hue correct to work in 'video colorspace' like some of the merges do? If anyone knows of a technique to get the spill out of fine edge detail in nuke that would be great. I have tried pulling an edge detect and use that, but have had limited success. I'm also using this expression to do my main spill kill (for green channel): g > (r+b)/2 ? (r+b)/2 : g -- Nick
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