I've got a question regarding hue correction for killing spill in nuke with
regards to the hue correction in after effects. In after effects I am able
to use the "hue saturation" effect to get very accurate spill corrections
without much of a hassle by using the color range selectors to grab just the
edges while tweaking the hue rotation, but in nuke I seem to have no way of
grabbing the fine edge colors at all. I always seem to get some sort of
weird edge detail that retains the original spill color. I don't want to
assume, but I think it has something to do with nuke's linearization of the
input image, while after effects does not do this.

Is there a way for the hue correct to work in 'video colorspace' like some
of the merges do? If anyone knows of a technique to get the spill out of
fine edge detail in nuke that would be great. I have tried pulling an edge
detect and use that, but have had limited success. I'm also using this
expression to do my main spill kill (for green channel): g > (r+b)/2 ?
(r+b)/2 : g



--
Nick
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