sometimes the huekeyer is a little easier to visualize for a simple 1 color operation like pulling out spill. lets you sort of view the "spill map" of the hue that's being dialed in a little more clearly.
huecorrect can sort of pull several "keys" at once so to speak so it's a little harder to see exactly what it's grabbing onto. not much more you can do but scrub and pull around on points. if you're used to huecurves, you should be able to get identical results. if colors are weird I'd just scrub that area and see why those colors are being affected by your curves... it's kind of like mongolian bbq or a salad bar in that way... if it sucks, well hey, you made it so who can ya blame? ha ha. if you've not seen it, the luma despill tool on nukepedia is a nice starting point as far as the usual color expression despill methods. I find keylight does a nice job for despill on certain shots if you just feed it a full alpha so that it's not pulling a key but is only being used for despill. On Wed, Mar 16, 2011 at 11:47 AM, Nick Guth <[email protected]> wrote: > Hey Ron, > > I was looking at the manual and noticed HueCurves is the Shake equivalent > to HueCorrect (nuke). I've been using HueCorrect to try and get the edge > spill out, but I'm always left with some odd looking colors. I also tried > the colorspace trick, but the results were exactly the same. Hmm. > > > -- > Nick > > _______________________________________________ > Nuke-users mailing list > [email protected] > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > >
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