More bad news: there is an additional complication in that the Nuke 32bit output is much faster than 64bit.

   --Wouter

On 22/03/2011 23:25, Johan Boije wrote:
Good to know. Better performance for the monitor output is probably a
good thing to have. Especially now when Nuke seem to end up in more TVC
oriented projects where clients might expect immediate response and
real-time playback. Stuff that you don't necessarily need when comping
away on a longer project where you can judge comps in context on other
systems.
What also would be great is if the viewer/caching could get even better.
I know work has been done there and performance have been improved. But
it doesn't feel perfect. Not sure if there is anything more that can be
done?

On Tue, Mar 22, 2011 at 11:48 AM, Chris Bevan <[email protected]
<mailto:[email protected]>> wrote:

    Hi all,

    [Disclaimer: this information may be out of date as I haven't been
    on the Nuke team for a while, but odds are it's still reasonably
    accurate]

    Nuke's monitor output was only really written for viewing individual
    frames, and not optimised for real-time playback unfortunately.
      Feel free to send a request to support if real-time playback is
    important to you, though - the more people who want it, the higher
    priority the fix, after all.  I'd always wanted to spend time making
    it faster myself, but we just didn't have the opportunity back then.

    Turning on monitor output also means a few viewer optimisations,
    such as GPU processing, have to be turned off, so that means things
    will generally be a bit slower in that case.  The reason for that is
    because we need the final processed data to send to the monitor
    output card from the CPU rather than the GPU.

    Sorry that's not the best news, but hopefully it's useful to know.

    - Chris




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Wouter Klouwen, Software Engineer
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