Hello all

I'm trying to render a 3D OBJ from within Nuke and the edges look really fat.  
The best way to describe it is that it looks like a Dilate has been applied to 
make it thicker.  None of the edge detail of the geometry holds up.  What am I 
doing wrong?  Does the Renderman render node get rid of this?  I'm not very 
technically minded so getting the Renderman node up and running seems daunting. 
 I also seem to be having problems where the lights I place in Nuke aren't 
lighting my OBJ as expected - ie. I move a light closer to camera and the 
closest face of the OBJ doesn't seem to reflect that light.  Could it be that 
the OBJ different facets reflect light at different ratios (ie. zero)?

Any suggestions/info appreciated, thanks

Bill
323-428-0913_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to