Maybe a dumb question but do you have shaders applied to your geometry? Are you using the reflection shader?
-deke On Wed, May 25, 2011 at 14:25, Bill Gilman <[email protected]> wrote: > Hello all > > I'm trying to render a 3D OBJ from within Nuke and the edges look really fat. > The best way to describe it is that it looks like a Dilate has been applied > to make it thicker. None of the edge detail of the geometry holds up. What > am I doing wrong? Does the Renderman render node get rid of this? I'm not > very technically minded so getting the Renderman node up and running seems > daunting. I also seem to be having problems where the lights I place in Nuke > aren't lighting my OBJ as expected - ie. I move a light closer to camera and > the closest face of the OBJ doesn't seem to reflect that light. Could it be > that the OBJ different facets reflect light at different ratios (ie. zero)? > > Any suggestions/info appreciated, thanks > > Bill > 323-428-0913_______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
