Maybe a dumb question but do you have shaders applied to your
geometry?  Are you using the reflection shader?

-deke

On Wed, May 25, 2011 at 14:25, Bill Gilman <[email protected]> wrote:
> Hello all
>
> I'm trying to render a 3D OBJ from within Nuke and the edges look really fat. 
>  The best way to describe it is that it looks like a Dilate has been applied 
> to make it thicker.  None of the edge detail of the geometry holds up.  What 
> am I doing wrong?  Does the Renderman render node get rid of this?  I'm not 
> very technically minded so getting the Renderman node up and running seems 
> daunting.  I also seem to be having problems where the lights I place in Nuke 
> aren't lighting my OBJ as expected - ie. I move a light closer to camera and 
> the closest face of the OBJ doesn't seem to reflect that light.  Could it be 
> that the OBJ different facets reflect light at different ratios (ie. zero)?
>
> Any suggestions/info appreciated, thanks
>
> Bill
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