Another suggestion is to check the face normals in a 3d package first. They
might be flipped.

R

On Wed, May 25, 2011 at 5:31 PM, Deke Kincaid <[email protected]> wrote:

> Maybe a dumb question but do you have shaders applied to your
> geometry?  Are you using the reflection shader?
>
> -deke
>
> On Wed, May 25, 2011 at 14:25, Bill Gilman <[email protected]> wrote:
> > Hello all
> >
> > I'm trying to render a 3D OBJ from within Nuke and the edges look really
> fat.  The best way to describe it is that it looks like a Dilate has been
> applied to make it thicker.  None of the edge detail of the geometry holds
> up.  What am I doing wrong?  Does the Renderman render node get rid of this?
>  I'm not very technically minded so getting the Renderman node up and
> running seems daunting.  I also seem to be having problems where the lights
> I place in Nuke aren't lighting my OBJ as expected - ie. I move a light
> closer to camera and the closest face of the OBJ doesn't seem to reflect
> that light.  Could it be that the OBJ different facets reflect light at
> different ratios (ie. zero)?
> >
> > Any suggestions/info appreciated, thanks
> >
> > Bill
> > 323-428-0913_______________________________________________
> > Nuke-users mailing list
> > [email protected], http://forums.thefoundry.co.uk/
> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> >
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