Take a few minutes in the GUI to apply your grain to a grey constant, render out a short clip and then use that with the ScannedGrain node. The time you spend to set it up will come back to you tenfold once you're not using that snail-slow F_Regrain.
-r On Jun 22, 2011, at 17:41, Remco Consten <rcons...@gmail.com> wrote: > Hi all, > > If I apply a F_regrain tool to my script it works like a charm. > The problem is that every time I reopen my script whitin Nuke, I will have to > re-analyse, or move the Analysis region in the specific frame for the grain > to show up again. > Else there will be no grain added. Not every machine will have this problem > tho. > > Because of this we think that there is also no grain added when rendering > over the render server with Deadline. The program will proces the regrain > node, but no grain is added. > > Did anyone encountered this same problem? Any solutions, suggestions? > > Thanks, > > Remco Consten > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users