The scannedgrain node has curves and with them you can tweak how the response is in the low, mid, and high gains. on master level or for rgb seperately.



On 6/22/2011 2:55 PM, Remco Consten wrote:
Thanks!, that could be a solution indeed.
But then you wont be able to adjust the Grain response in the low, mid and high gains for a specific shot. You will lose all the extra options like sampled responses and such.

Hope this will be fixed soon...


2011/6/22 Tim BOWMAN <tim.bow...@me.com <mailto:tim.bow...@me.com>>

    Take a few minutes in the GUI to apply your grain to a grey
    constant, render out a short clip and then use that with the
    ScannedGrain node. The time you spend to set it up will come back
    to you tenfold once you're not using that snail-slow F_Regrain.

    -r

    On Jun 22, 2011, at 17:41, Remco Consten <rcons...@gmail.com
    <mailto:rcons...@gmail.com>> wrote:

    > Hi all,
    >
    > If I apply a F_regrain tool to my script it works like a charm.
    > The problem is that every time I reopen my script whitin Nuke, I
    will have to re-analyse, or move the Analysis region in the
    specific frame for the grain to show up again.
    > Else there will be no grain added. Not every machine will have
    this problem tho.
    >
    > Because of this we think that there is also no grain added when
    rendering over the render server with Deadline. The program will
    proces the regrain node, but no grain is added.
    >
    > Did anyone encountered this same problem? Any solutions,
    suggestions?
    >
    > Thanks,
    >
    > Remco Consten
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