deke

Im guessing the scanline render shadows are quite basic and not self
shadowing also.

Is there a way to save out the casting shadows out into a channel? You
could maybe differnce key render with and without casting shadows...
to get a black/white mask




On 14 July 2011 00:09, Pat Wong <[email protected]> wrote:
> Deke,
>
> ive just managed to get something working now.... yep had basic
> shaders on the objects too... yap your right about the alphas too....
> good spot
>
>
>
> thanks
>
>
> pat
>
>
>
>
> On 13 July 2011 20:17, Deke Kincaid <[email protected]> wrote:
>> you need shaders on your objects for shadows to work.
>> FYI though, Nuke's scanline doesn't handle alpha transparency on shadows.
>> -deke
>>
>> On Wed, Jul 13, 2011 at 05:28, Pat Wong <[email protected]> wrote:
>>>
>>> Hi all
>>>
>>> Im using the shadows feature in nuke for the first time... Actually
>>> didnt even realise it could be done without prenderman.
>>>
>>>
>>>
>>> After going through the manual, I still cant seem to get any sort of
>>> casting shadows onto objects at all. Could somebody help me out here
>>> on this forum, or provide me with a working copy and paste section
>>> that i can start from...
>>> Just seems to render black all the time at the moment,
>>>
>>>
>>>
>>> thanks guys..
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>>
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