deke Im guessing the scanline render shadows are quite basic and not self shadowing also.
Is there a way to save out the casting shadows out into a channel? You could maybe differnce key render with and without casting shadows... to get a black/white mask On 14 July 2011 00:09, Pat Wong <[email protected]> wrote: > Deke, > > ive just managed to get something working now.... yep had basic > shaders on the objects too... yap your right about the alphas too.... > good spot > > > > thanks > > > pat > > > > > On 13 July 2011 20:17, Deke Kincaid <[email protected]> wrote: >> you need shaders on your objects for shadows to work. >> FYI though, Nuke's scanline doesn't handle alpha transparency on shadows. >> -deke >> >> On Wed, Jul 13, 2011 at 05:28, Pat Wong <[email protected]> wrote: >>> >>> Hi all >>> >>> Im using the shadows feature in nuke for the first time... Actually >>> didnt even realise it could be done without prenderman. >>> >>> >>> >>> After going through the manual, I still cant seem to get any sort of >>> casting shadows onto objects at all. Could somebody help me out here >>> on this forum, or provide me with a working copy and paste section >>> that i can start from... >>> Just seems to render black all the time at the moment, >>> >>> >>> >>> thanks guys.. >>> _______________________________________________ >>> Nuke-users mailing list >>> [email protected], http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
