thanks guys


On 14 July 2011 01:42, Jan Dubberke <[email protected]> wrote:
> the lights have a channel drop down in the shadow tab. this is to store your
> shadow. neat eh?
>
>> deke
>>
>> Im guessing the scanline render shadows are quite basic and not self
>> shadowing also.
>>
>> Is there a way to save out the casting shadows out into a channel? You
>> could maybe differnce key render with and without casting shadows...
>> to get a black/white mask
>>
>>
>>
>>
>> On 14 July 2011 00:09, Pat Wong <[email protected]> wrote:
>>>
>>> Deke,
>>>
>>> ive just managed to get something working now.... yep had basic
>>> shaders on the objects too... yap your right about the alphas too....
>>> good spot
>>>
>>>
>>>
>>> thanks
>>>
>>>
>>> pat
>>>
>>>
>>>
>>>
>>> On 13 July 2011 20:17, Deke Kincaid <[email protected]> wrote:
>>>>
>>>> you need shaders on your objects for shadows to work.
>>>> FYI though, Nuke's scanline doesn't handle alpha transparency on
>>>> shadows.
>>>> -deke
>>>>
>>>> On Wed, Jul 13, 2011 at 05:28, Pat Wong <[email protected]> wrote:
>>>>>
>>>>> Hi all
>>>>>
>>>>> Im using the shadows feature in nuke for the first time... Actually
>>>>> didnt even realise it could be done without prenderman.
>>>>>
>>>>>
>>>>>
>>>>> After going through the manual, I still cant seem to get any sort of
>>>>> casting shadows onto objects at all. Could somebody help me out here
>>>>> on this forum, or provide me with a working copy and paste section
>>>>> that i can start from...
>>>>> Just seems to render black all the time at the moment,
>>>>>
>>>>>
>>>>>
>>>>> thanks guys..
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>>>>
>>>>
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>
>
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