the lights have a channel drop down in the shadow tab. this is to store your shadow. neat eh?

deke

Im guessing the scanline render shadows are quite basic and not self
shadowing also.

Is there a way to save out the casting shadows out into a channel? You
could maybe differnce key render with and without casting shadows...
to get a black/white mask




On 14 July 2011 00:09, Pat Wong <[email protected]> wrote:
Deke,

ive just managed to get something working now.... yep had basic
shaders on the objects too... yap your right about the alphas too....
good spot



thanks


pat




On 13 July 2011 20:17, Deke Kincaid <[email protected]> wrote:
you need shaders on your objects for shadows to work.
FYI though, Nuke's scanline doesn't handle alpha transparency on shadows.
-deke

On Wed, Jul 13, 2011 at 05:28, Pat Wong <[email protected]> wrote:

Hi all

Im using the shadows feature in nuke for the first time... Actually
didnt even realise it could be done without prenderman.



After going through the manual, I still cant seem to get any sort of
casting shadows onto objects at all. Could somebody help me out here
on this forum, or provide me with a working copy and paste section
that i can start from...
Just seems to render black all the time at the moment,



thanks guys..
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