yes there is camera movement. the time blur node. ive not encountered
that before what numbers do i put into that, thats basically averaging
the frames correct?

so if it pulses every 50 frames i enter 50 in the divisions box?

i presume i will get double imaging as ive got a camera move and
moving characters?




On 15 July 2011 10:29, Bill Gilman <[email protected]> wrote:
> If you can figure out the timing of the pulsing (ie. 10 frames or 50 frames) 
> then you can figure out the numbers to put into a TimeBlur on that frequency. 
>  In general, you're going to want to stabilize your image as much as possible 
> so that it's only comparing like parts of the frame, but in this case with 
> the super high frame rate I'm guessing there's no camera move to speak of.
>
> Hope that helps
>
> Bill
>
> On Jul 15, 2011, at 1:53 AM, Pat Wong wrote:
>
>> Hi
>>
>> Ive been given some super slow-mo phantom camera green screen footage.
>>
>> Its super super slowmotion which is very very grainy.... and the
>> footage is also flickering/pulsing regularly throughout....
>>
>>
>>
>> Has anybody had any experience with this kind of footage and its issues.
>>
>> Ive tried neat video and furnace denoise/degrain and deflicker....to
>> remove these issues.
>>
>>
>> But have not have much luck, the grain becomes quite clumpy whcih is
>> obvious as i need to keep fine details in the reflections of my shot
>> ...
>>
>>
>>
>> any tips on alternate methods to denose and deflicker other than those
>> mentioned would be a great help...
>>
>> thanks
>>
>>
>>
>> patrick
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