If the flicker is of the whole set periodiv grading can cope with it..
otherwise well.... roto a lot and grade

 'periodivdiv grading '???






On 15 July 2011 18:23, fredd hidef <[email protected]> wrote:
> Fire the electrician or lighting guy.... Too many slomo shoots are messed up
> by poor lighting, disregarding the flicker of almost all light sources.
> If the flicker is of the whole set periodiv grading can cope with it..
> otherwise well.... roto a lot and grade
> /F
>
> On Fri, Jul 15, 2011 at 11:41 AM, Pat Wong <[email protected]> wrote:
>>
>> yes there is camera movement. the time blur node. ive not encountered
>> that before what numbers do i put into that, thats basically averaging
>> the frames correct?
>>
>> so if it pulses every 50 frames i enter 50 in the divisions box?
>>
>> i presume i will get double imaging as ive got a camera move and
>> moving characters?
>>
>>
>>
>>
>> On 15 July 2011 10:29, Bill Gilman <[email protected]> wrote:
>> > If you can figure out the timing of the pulsing (ie. 10 frames or 50
>> > frames) then you can figure out the numbers to put into a TimeBlur on that
>> > frequency.  In general, you're going to want to stabilize your image as 
>> > much
>> > as possible so that it's only comparing like parts of the frame, but in 
>> > this
>> > case with the super high frame rate I'm guessing there's no camera move to
>> > speak of.
>> >
>> > Hope that helps
>> >
>> > Bill
>> >
>> > On Jul 15, 2011, at 1:53 AM, Pat Wong wrote:
>> >
>> >> Hi
>> >>
>> >> Ive been given some super slow-mo phantom camera green screen footage.
>> >>
>> >> Its super super slowmotion which is very very grainy.... and the
>> >> footage is also flickering/pulsing regularly throughout....
>> >>
>> >>
>> >>
>> >> Has anybody had any experience with this kind of footage and its
>> >> issues.
>> >>
>> >> Ive tried neat video and furnace denoise/degrain and deflicker....to
>> >> remove these issues.
>> >>
>> >>
>> >> But have not have much luck, the grain becomes quite clumpy whcih is
>> >> obvious as i need to keep fine details in the reflections of my shot
>> >> ...
>> >>
>> >>
>> >>
>> >> any tips on alternate methods to denose and deflicker other than those
>> >> mentioned would be a great help...
>> >>
>> >> thanks
>> >>
>> >>
>> >>
>> >> patrick
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>
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