just trying it for the first time.  having a hard time trying to get it to
do what I want and several things seem counterintuitive.  anyone else out
there having success with it?  am I missing something?

I've got gobs of roto for this shot I'm on, and all I want to do is warp a
clean plate for a few frames to remove a rig.  simple enough - seems like a
textbook case.

should be as easy as:
-copy roto already done of the area I want into splinewarp node
-delete source keyframes on roto except for key on clean plate frame
(reference frame) - so if clean plate was painted on frame 45 I'd delete all
keys except for 45 on the source.
-leave destination keys alone so that the source warps from frame 45
position to current frame using original roto
-then I just play with correspondance points, pinning, warp settings and
boundaries until it looks good.

nope, can't seem to get the roto in there and working.

I can copy and paste it in but beyond that the shapes are very hard to work
with.  instead of independant source and destination shapes, they appear to
be the same shape!  I can't seem to get access to one set of keys without
manipulating the other.  If I try to delete out all of the keyframes on my
'source' shape, it just deletes the destination keys as well.

I thought the whole point of redesigning it was to make it play nice with
the new roto tools and make everything interchangable like it was in shake
(and ER before it), where you could easily shuffle roto in and out.
imperative for good warping, because eventually those same shapes become
your matte to help blend the warped area with the original plate.

as it is, unless I'm missing something (which I hope I am!) it seems like
we're expected to originate all of the roto within the node and are unable
to edit it much after the fact independently between source/destiantion.
I'm not quite sure what that type of workflow is good for, but apparently it
will warp the face of a lion from the manual nicely.  will have to remember
that next time that comes up.  :-/
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