I have this very simple setup - an .obj, a few cubes and a light.  The
result I'm getting has this large amount of random black (rgb but not
alpha) pixels that change every frame.  I've messed around with
different attributes in the light and scanlinerender but nothing seems
to affect it.  The scene renders fine without the light.

Any suggestions would be much appreciated!

Thanks,
Jun

<<attachment: blackpixels.jpg>>

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