Maybe your uv setup of that model is messed up. I had this issue before. You can check if you turn on uvs in your 3d view port. They have to point to the outside of your model. if not you have to redo your uv layout. J. Am 04.08.2011 um 09:45 schrieb Thorsten Kaufmann:
> Looks like z-fighting issues or double-sided geometry to me > > Regards, > Thorsten > > > Thorsten Kaufmann > Head of Production > > MACKEVISION > Medien Design GmbH, Stuttgart > Forststrasse 7 > 70174 Stuttgart > Tel: +49 (0) 711-933048-0 > Fax: +49 (0) 711-933048-90 > > [email protected] > www.mackevision.de > > Geschäftsführer: Armin Pohl, Joachim Lincke > HRB 243735 Amtsgericht Stuttgart > > > -----Ursprüngliche Nachricht----- > Von: [email protected] > [mailto:[email protected]] Im Auftrag von Jun Zhang > Gesendet: Donnerstag, 4. August 2011 09:38 > An: [email protected] > Betreff: [Nuke-users] black pixels from scanline > > I have this very simple setup - an .obj, a few cubes and a light. The result > I'm getting has this large amount of random black (rgb but not > alpha) pixels that change every frame. I've messed around with different > attributes in the light and scanlinerender but nothing seems to affect it. > The scene renders fine without the light. > > Any suggestions would be much appreciated! > > Thanks, > Jun > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
