Looks like z-fighting issues or double-sided geometry to me Regards, Thorsten
Thorsten Kaufmann Head of Production MACKEVISION Medien Design GmbH, Stuttgart Forststrasse 7 70174 Stuttgart Tel: +49 (0) 711-933048-0 Fax: +49 (0) 711-933048-90 [email protected] www.mackevision.de Geschäftsführer: Armin Pohl, Joachim Lincke HRB 243735 Amtsgericht Stuttgart -----Ursprüngliche Nachricht----- Von: [email protected] [mailto:[email protected]] Im Auftrag von Jun Zhang Gesendet: Donnerstag, 4. August 2011 09:38 An: [email protected] Betreff: [Nuke-users] black pixels from scanline I have this very simple setup - an .obj, a few cubes and a light. The result I'm getting has this large amount of random black (rgb but not alpha) pixels that change every frame. I've messed around with different attributes in the light and scanlinerender but nothing seems to affect it. The scene renders fine without the light. Any suggestions would be much appreciated! Thanks, Jun _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
