Looks like z-fighting issues or double-sided geometry to me

Regards,
Thorsten


Thorsten Kaufmann
Head of Production

MACKEVISION
Medien Design GmbH, Stuttgart
Forststrasse 7
70174 Stuttgart
Tel: +49 (0) 711-933048-0
Fax: +49 (0) 711-933048-90

[email protected]
www.mackevision.de

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-----Ursprüngliche Nachricht-----
Von: [email protected] 
[mailto:[email protected]] Im Auftrag von Jun Zhang
Gesendet: Donnerstag, 4. August 2011 09:38
An: [email protected]
Betreff: [Nuke-users] black pixels from scanline

I have this very simple setup - an .obj, a few cubes and a light.  The result 
I'm getting has this large amount of random black (rgb but not
alpha) pixels that change every frame.  I've messed around with different 
attributes in the light and scanlinerender but nothing seems to affect it.  The 
scene renders fine without the light.

Any suggestions would be much appreciated!

Thanks,
Jun
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