I have been trying to get our lut out of nuke to work on DJV with no success. DJV wont read a .cube file or .3dl I found this thread http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=2445&sid=cb85bbd002b8701a011448af18163073 that said DJV will read a png. file for a lut so I wrote out the lut using a vectorfield node in nuke and render it to png. While DJV did read in the png file the it just displayed a black screen Anyone got any ideas how to get DJV to load a Lut?
On Wed, Aug 3, 2011 at 1:41 AM, Martin <jackyoungbl...@mac.com> wrote: > Yeh. I would like the same thing. I rigged something up a while back but > it was very unreliable. > I miss Shake's simple flipbooks. I teach Nuke and Framecycler presents too > steep a learning curve in addition to Nuke itself. > > Sent from my iPad > > On Aug 2, 2011, at 11:35 PM, rahul kv <metalra...@yahoo.co.in> wrote: > > On the same note, does anyone have successful script or gizmo for > replacing framecylcer for DJV? > > Thanks, > Rahul > > ------------------------------ > *From:* Dan Rosen <danrosenro...@yahoo.com> > *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk> > *Sent:* Monday, 1 August 2011 9:43 PM > *Subject:* Re: [Nuke-users] DJV > > Thanks for the reply and all the info on .csp luts. We do create and > use them here, at Evil Eye Pictures. They don't seem to work in DJV > which is a shame. They also don't work with Framecycler which is also > a shame. We haven't made a switch to RV, but that seems inevitable. > Too bad Nuke didn't bundle RV vs. Framecycler. > > On Sun, Jul 31, 2011 at 3:45 PM, Ben Dickson < <ben.dick...@rsp.com.au> > ben.dick...@rsp.com.au> wrote: > > Not tried them in DJV, but the CSP 3D LUT format contains a per-channel > > prelut, a 1D LUT applied to each channel before the cube - usually it's > used > > to do a linear-to-log transform, and the cube does a log-to-display > > transform > > The format is pretty straight forward - in the following example, the "4" > is > > the number of values (well, pairs of input/output numbers), then the > first > > line is input values, and they are remapped to the corresponding output > > value on the next line.. > > Meaning 0.0 is not changed, 0.5 is remapped to 0.7, 1.0 -> 0.8, and 15 -> > > 1.0 (other values are of course interpolated) > > CSPLUTV100 > > 3D > > BEGIN METADATA > > END METADATA > > 4 > > 0.0 0.5 1.0 15.0 > > 0.0 0.7 0.8 1.0 > > 4 > > 0.0 0.5 1.0 15.0 > > 0.0 0.7 0.8 1.0 > > 4 > > 0.0 0.5 1.0 15.0 > > 0.0 0.7 0.8 1.0 > > 32 32 32 > > 0.0 0.0 0.0 > > 0.0 0.0 0.1 > > [...rest of 3D LUT] > > > > > > > <http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G> > http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G > > ..contains a nice(r!) explanation of the format. > > Although the best resource is probably OpenColorIO, which fully supports > > reading and writing CSP files: > > > <https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp> > https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp > > ..and contains some test files (there's some test-cases at the end of the > > FileFormatCSP.cpp file which have short example files) > > <https://github.com/imageworks/OpenColorIO/tree/master/testdata> > https://github.com/imageworks/OpenColorIO/tree/master/testdata > > This obviously assumes DJV have implemented their CSP support correctly! > I > > guess it uses cinespacelutlib (which RSR released ages ago), so the above > > should hopefully be useful.. > > On 29/07/2011, at 10:07 PM, Dan Rosen wrote: > > > > There were some threads about DJV lut formats last year, but nothing > > conclusive that I could see. It appears that DJV can read/use Inferno > > .lut files. Has anyone figured out if you can use a .csp for linear > > luts? or any other information about the subject? > > > > Thanks, > > Dan > > _______________________________________________ > > Nuke-users mailing list > > <Nuke-users@support.thefoundry.co.uk>Nuke-users@support.thefoundry.co.uk, > <http://forums.thefoundry.co.uk/>http://forums.thefoundry.co.uk/ > > <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > > _______________________________________________ > > Nuke-users mailing list > > <Nuke-users@support.thefoundry.co.uk>Nuke-users@support.thefoundry.co.uk, > <http://forums.thefoundry.co.uk/>http://forums.thefoundry.co.uk/ > > <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > <Nuke-users@support.thefoundry.co.uk>Nuke-users@support.thefoundry.co.uk, > <http://forums.thefoundry.co.uk/>http://forums.thefoundry.co.uk/ > <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, <http://forums.thefoundry.co.uk/> > http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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