I have been trying to get our lut out of nuke to work on DJV with no
success.
DJV wont read a .cube file or .3dl
I found this thread
http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=2445&sid=cb85bbd002b8701a011448af18163073
that said DJV will read a png. file for a lut so I wrote out the lut using a
vectorfield node in nuke and render it to png.
While DJV did read in the png file the it just displayed a black screen
Anyone got any ideas how to get DJV to load a Lut?


On Wed, Aug 3, 2011 at 1:41 AM, Martin <jackyoungbl...@mac.com> wrote:

> Yeh. I would like the same thing. I rigged something up a while back but
> it was very unreliable.
> I miss Shake's simple flipbooks. I teach Nuke and Framecycler presents too
> steep a learning curve in addition to Nuke itself.
>
> Sent from my iPad
>
> On Aug 2, 2011, at 11:35 PM, rahul kv <metalra...@yahoo.co.in> wrote:
>
> On the same note, does anyone have successful script or gizmo for
> replacing framecylcer for DJV?
>
> Thanks,
> Rahul
>
> ------------------------------
> *From:* Dan Rosen <danrosenro...@yahoo.com>
> *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk>
> *Sent:* Monday, 1 August 2011 9:43 PM
> *Subject:* Re: [Nuke-users] DJV
>
> Thanks for the reply and all the info on .csp luts. We do create and
> use them here, at Evil Eye Pictures. They don't seem to work in DJV
> which is a shame. They also don't work with Framecycler which is also
> a shame. We haven't made a switch to RV, but that seems inevitable.
> Too bad Nuke didn't bundle RV vs. Framecycler.
>
> On Sun, Jul 31, 2011 at 3:45 PM, Ben Dickson < <ben.dick...@rsp.com.au>
> ben.dick...@rsp.com.au> wrote:
> > Not tried them in DJV, but the CSP 3D LUT format contains a per-channel
> > prelut, a 1D LUT applied to each channel before the cube - usually it's
> used
> > to do a linear-to-log transform, and the cube does a log-to-display
> > transform
> > The format is pretty straight forward - in the following example, the "4"
> is
> > the number of values (well, pairs of input/output numbers), then the
> first
> > line is input values, and they are remapped to the corresponding output
> > value on the next line..
> > Meaning 0.0 is not changed, 0.5 is remapped to 0.7, 1.0 -> 0.8, and 15 ->
> > 1.0 (other values are of course interpolated)
> > CSPLUTV100
> > 3D
> > BEGIN METADATA
> > END METADATA
> > 4
> > 0.0 0.5 1.0 15.0
> > 0.0 0.7 0.8 1.0
> > 4
> > 0.0 0.5 1.0 15.0
> > 0.0 0.7 0.8 1.0
> > 4
> > 0.0 0.5 1.0 15.0
> > 0.0 0.7 0.8 1.0
> > 32 32 32
> > 0.0 0.0 0.0
> > 0.0 0.0 0.1
> > [...rest of 3D LUT]
> >
> >
> >
> <http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G>
> http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G
> > ..contains a nice(r!) explanation of the format.
> > Although the best resource is probably OpenColorIO, which fully supports
> > reading and writing CSP files:
> >
> <https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp>
> https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp
> > ..and contains some test files (there's some test-cases at the end of the
> > FileFormatCSP.cpp file which have short example files)
> > <https://github.com/imageworks/OpenColorIO/tree/master/testdata>
> https://github.com/imageworks/OpenColorIO/tree/master/testdata
> > This obviously assumes DJV have implemented their CSP support correctly!
> I
> > guess it uses cinespacelutlib (which RSR released ages ago), so the above
> > should hopefully be useful..
> > On 29/07/2011, at 10:07 PM, Dan Rosen wrote:
> >
> > There were some threads about DJV lut formats last year, but nothing
> > conclusive that I could see. It appears that DJV can read/use Inferno
> > .lut files. Has anyone figured out if you can use a .csp for linear
> > luts? or any other information about the subject?
> >
> > Thanks,
> > Dan
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