I think it can only load a 1d .lut. -deke
On Wed, Aug 10, 2011 at 04:04, Patrick Gavin <pat.ga...@gmail.com> wrote: > I have been trying to get our lut out of nuke to work on DJV with no > success. > DJV wont read a .cube file or .3dl > I found this thread > http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=2445&sid=cb85bbd002b8701a011448af18163073 > that said DJV will read a png. file for a lut so I wrote out the lut using > a vectorfield node in nuke and render it to png. > While DJV did read in the png file the it just displayed a black screen > Anyone got any ideas how to get DJV to load a Lut? > > > On Wed, Aug 3, 2011 at 1:41 AM, Martin <jackyoungbl...@mac.com> wrote: > >> Yeh. I would like the same thing. I rigged something up a while back but >> it was very unreliable. >> I miss Shake's simple flipbooks. I teach Nuke and Framecycler presents too >> steep a learning curve in addition to Nuke itself. >> >> Sent from my iPad >> >> On Aug 2, 2011, at 11:35 PM, rahul kv <metalra...@yahoo.co.in> wrote: >> >> On the same note, does anyone have successful script or gizmo for >> replacing framecylcer for DJV? >> >> Thanks, >> Rahul >> >> ------------------------------ >> *From:* Dan Rosen <danrosenro...@yahoo.com> >> *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk> >> *Sent:* Monday, 1 August 2011 9:43 PM >> *Subject:* Re: [Nuke-users] DJV >> >> Thanks for the reply and all the info on .csp luts. We do create and >> use them here, at Evil Eye Pictures. They don't seem to work in DJV >> which is a shame. They also don't work with Framecycler which is also >> a shame. We haven't made a switch to RV, but that seems inevitable. >> Too bad Nuke didn't bundle RV vs. Framecycler. >> >> On Sun, Jul 31, 2011 at 3:45 PM, Ben Dickson < <ben.dick...@rsp.com.au> >> ben.dick...@rsp.com.au> wrote: >> > Not tried them in DJV, but the CSP 3D LUT format contains a per-channel >> > prelut, a 1D LUT applied to each channel before the cube - usually it's >> used >> > to do a linear-to-log transform, and the cube does a log-to-display >> > transform >> > The format is pretty straight forward - in the following example, the >> "4" is >> > the number of values (well, pairs of input/output numbers), then the >> first >> > line is input values, and they are remapped to the corresponding output >> > value on the next line.. >> > Meaning 0.0 is not changed, 0.5 is remapped to 0.7, 1.0 -> 0.8, and 15 >> -> >> > 1.0 (other values are of course interpolated) >> > CSPLUTV100 >> > 3D >> > BEGIN METADATA >> > END METADATA >> > 4 >> > 0.0 0.5 1.0 15.0 >> > 0.0 0.7 0.8 1.0 >> > 4 >> > 0.0 0.5 1.0 15.0 >> > 0.0 0.7 0.8 1.0 >> > 4 >> > 0.0 0.5 1.0 15.0 >> > 0.0 0.7 0.8 1.0 >> > 32 32 32 >> > 0.0 0.0 0.0 >> > 0.0 0.0 0.1 >> > [...rest of 3D LUT] >> > >> > >> > >> <http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G> >> http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G >> > ..contains a nice(r!) explanation of the format. >> > Although the best resource is probably OpenColorIO, which fully supports >> > reading and writing CSP files: >> > >> <https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp> >> https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp >> > ..and contains some test files (there's some test-cases at the end of >> the >> > FileFormatCSP.cpp file which have short example files) >> > <https://github.com/imageworks/OpenColorIO/tree/master/testdata> >> https://github.com/imageworks/OpenColorIO/tree/master/testdata >> > This obviously assumes DJV have implemented their CSP support correctly! >> I >> > guess it uses cinespacelutlib (which RSR released ages ago), so the >> above >> > should hopefully be useful.. >> > On 29/07/2011, at 10:07 PM, Dan Rosen wrote: >> > >> > There were some threads about DJV lut formats last year, but nothing >> > conclusive that I could see. It appears that DJV can read/use Inferno >> > .lut files. Has anyone figured out if you can use a .csp for linear >> > luts? or any other information about the subject? >> > >> > Thanks, >> > Dan >> > _______________________________________________ >> > Nuke-users mailing list >> > <Nuke-users@support.thefoundry.co.uk> >> Nuke-users@support.thefoundry.co.uk, <http://forums.thefoundry.co.uk/> >> http://forums.thefoundry.co.uk/ >> > <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >> > >> > _______________________________________________ >> > Nuke-users mailing list >> > <Nuke-users@support.thefoundry.co.uk> >> Nuke-users@support.thefoundry.co.uk, <http://forums.thefoundry.co.uk/> >> http://forums.thefoundry.co.uk/ >> > <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > >> _______________________________________________ >> Nuke-users mailing list >> <Nuke-users@support.thefoundry.co.uk>Nuke-users@support.thefoundry.co.uk, >> <http://forums.thefoundry.co.uk/>http://forums.thefoundry.co.uk/ >> <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, <http://forums.thefoundry.co.uk/> >> http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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