I think it can only load a 1d .lut.

-deke

On Wed, Aug 10, 2011 at 04:04, Patrick Gavin <pat.ga...@gmail.com> wrote:

> I have been trying to get our lut out of nuke to work on DJV with no
> success.
> DJV wont read a .cube file or .3dl
> I found this thread
> http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=2445&sid=cb85bbd002b8701a011448af18163073
> that said DJV will read a png. file for a lut so I wrote out the lut using
> a vectorfield node in nuke and render it to png.
> While DJV did read in the png file the it just displayed a black screen
> Anyone got any ideas how to get DJV to load a Lut?
>
>
> On Wed, Aug 3, 2011 at 1:41 AM, Martin <jackyoungbl...@mac.com> wrote:
>
>> Yeh. I would like the same thing. I rigged something up a while back but
>> it was very unreliable.
>> I miss Shake's simple flipbooks. I teach Nuke and Framecycler presents too
>> steep a learning curve in addition to Nuke itself.
>>
>> Sent from my iPad
>>
>> On Aug 2, 2011, at 11:35 PM, rahul kv <metalra...@yahoo.co.in> wrote:
>>
>> On the same note, does anyone have successful script or gizmo for
>> replacing framecylcer for DJV?
>>
>> Thanks,
>> Rahul
>>
>> ------------------------------
>> *From:* Dan Rosen <danrosenro...@yahoo.com>
>> *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk>
>> *Sent:* Monday, 1 August 2011 9:43 PM
>> *Subject:* Re: [Nuke-users] DJV
>>
>> Thanks for the reply and all the info on .csp luts. We do create and
>> use them here, at Evil Eye Pictures. They don't seem to work in DJV
>> which is a shame. They also don't work with Framecycler which is also
>> a shame. We haven't made a switch to RV, but that seems inevitable.
>> Too bad Nuke didn't bundle RV vs. Framecycler.
>>
>> On Sun, Jul 31, 2011 at 3:45 PM, Ben Dickson < <ben.dick...@rsp.com.au>
>> ben.dick...@rsp.com.au> wrote:
>> > Not tried them in DJV, but the CSP 3D LUT format contains a per-channel
>> > prelut, a 1D LUT applied to each channel before the cube - usually it's
>> used
>> > to do a linear-to-log transform, and the cube does a log-to-display
>> > transform
>> > The format is pretty straight forward - in the following example, the
>> "4" is
>> > the number of values (well, pairs of input/output numbers), then the
>> first
>> > line is input values, and they are remapped to the corresponding output
>> > value on the next line..
>> > Meaning 0.0 is not changed, 0.5 is remapped to 0.7, 1.0 -> 0.8, and 15
>> ->
>> > 1.0 (other values are of course interpolated)
>> > CSPLUTV100
>> > 3D
>> > BEGIN METADATA
>> > END METADATA
>> > 4
>> > 0.0 0.5 1.0 15.0
>> > 0.0 0.7 0.8 1.0
>> > 4
>> > 0.0 0.5 1.0 15.0
>> > 0.0 0.7 0.8 1.0
>> > 4
>> > 0.0 0.5 1.0 15.0
>> > 0.0 0.7 0.8 1.0
>> > 32 32 32
>> > 0.0 0.0 0.0
>> > 0.0 0.0 0.1
>> > [...rest of 3D LUT]
>> >
>> >
>> >
>> <http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G>
>> http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G
>> > ..contains a nice(r!) explanation of the format.
>> > Although the best resource is probably OpenColorIO, which fully supports
>> > reading and writing CSP files:
>> >
>> <https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp>
>> https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp
>> > ..and contains some test files (there's some test-cases at the end of
>> the
>> > FileFormatCSP.cpp file which have short example files)
>> > <https://github.com/imageworks/OpenColorIO/tree/master/testdata>
>> https://github.com/imageworks/OpenColorIO/tree/master/testdata
>> > This obviously assumes DJV have implemented their CSP support correctly!
>> I
>> > guess it uses cinespacelutlib (which RSR released ages ago), so the
>> above
>> > should hopefully be useful..
>> > On 29/07/2011, at 10:07 PM, Dan Rosen wrote:
>> >
>> > There were some threads about DJV lut formats last year, but nothing
>> > conclusive that I could see. It appears that DJV can read/use Inferno
>> > .lut files. Has anyone figured out if you can use a .csp for linear
>> > luts? or any other information about the subject?
>> >
>> > Thanks,
>> > Dan
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