I've gotten 1D .lut to work, as Deke mentioned, and an Autodesk Flame/Inferno text format specifically.
On Wed, Aug 10, 2011 at 8:35 AM, Deke Kincaid <dekekinc...@gmail.com> wrote: > I think it can only load a 1d .lut. > -deke > > On Wed, Aug 10, 2011 at 04:04, Patrick Gavin <pat.ga...@gmail.com> wrote: >> >> I have been trying to get our lut out of nuke to work on DJV with no >> success. >> DJV wont read a .cube file or .3dl >> I found this >> thread http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=2445&sid=cb85bbd002b8701a011448af18163073 >> that said DJV will read a png. file for a lut so I wrote out the lut using >> a vectorfield node in nuke and render it to png. >> While DJV did read in the png file the it just displayed a black screen >> Anyone got any ideas how to get DJV to load a Lut? >> >> On Wed, Aug 3, 2011 at 1:41 AM, Martin <jackyoungbl...@mac.com> wrote: >>> >>> Yeh. I would like the same thing. I rigged something up a while back but >>> it was very unreliable. >>> I miss Shake's simple flipbooks. I teach Nuke and Framecycler presents >>> too steep a learning curve in addition to Nuke itself. >>> Sent from my iPad >>> On Aug 2, 2011, at 11:35 PM, rahul kv <metalra...@yahoo.co.in> wrote: >>> >>> On the same note, does anyone have successful script or gizmo for >>> replacing framecylcer for DJV? >>> Thanks, >>> Rahul >>> ________________________________ >>> From: Dan Rosen <danrosenro...@yahoo.com> >>> To: Nuke user discussion <nuke-users@support.thefoundry.co.uk> >>> Sent: Monday, 1 August 2011 9:43 PM >>> Subject: Re: [Nuke-users] DJV >>> >>> Thanks for the reply and all the info on .csp luts. We do create and >>> use them here, at Evil Eye Pictures. They don't seem to work in DJV >>> which is a shame. They also don't work with Framecycler which is also >>> a shame. We haven't made a switch to RV, but that seems inevitable. >>> Too bad Nuke didn't bundle RV vs. Framecycler. >>> >>> On Sun, Jul 31, 2011 at 3:45 PM, Ben Dickson <ben.dick...@rsp.com.au> >>> wrote: >>> > Not tried them in DJV, but the CSP 3D LUT format contains a per-channel >>> > prelut, a 1D LUT applied to each channel before the cube - usually it's >>> > used >>> > to do a linear-to-log transform, and the cube does a log-to-display >>> > transform >>> > The format is pretty straight forward - in the following example, the >>> > "4" is >>> > the number of values (well, pairs of input/output numbers), then the >>> > first >>> > line is input values, and they are remapped to the corresponding output >>> > value on the next line.. >>> > Meaning 0.0 is not changed, 0.5 is remapped to 0.7, 1.0 -> 0.8, and 15 >>> > -> >>> > 1.0 (other values are of course interpolated) >>> > CSPLUTV100 >>> > 3D >>> > BEGIN METADATA >>> > END METADATA >>> > 4 >>> > 0.0 0.5 1.0 15.0 >>> > 0.0 0.7 0.8 1.0 >>> > 4 >>> > 0.0 0.5 1.0 15.0 >>> > 0.0 0.7 0.8 1.0 >>> > 4 >>> > 0.0 0.5 1.0 15.0 >>> > 0.0 0.7 0.8 1.0 >>> > 32 32 32 >>> > 0.0 0.0 0.0 >>> > 0.0 0.0 0.1 >>> > [...rest of 3D LUT] >>> > >>> > >>> > >>> > http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G >>> > ..contains a nice(r!) explanation of the format. >>> > Although the best resource is probably OpenColorIO, which fully >>> > supports >>> > reading and writing CSP files: >>> > >>> > https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp >>> > ..and contains some test files (there's some test-cases at the end of >>> > the >>> > FileFormatCSP.cpp file which have short example files) >>> > https://github.com/imageworks/OpenColorIO/tree/master/testdata >>> > This obviously assumes DJV have implemented their CSP support >>> > correctly! I >>> > guess it uses cinespacelutlib (which RSR released ages ago), so the >>> > above >>> > should hopefully be useful.. >>> > On 29/07/2011, at 10:07 PM, Dan Rosen wrote: >>> > >>> > There were some threads about DJV lut formats last year, but nothing >>> > conclusive that I could see. It appears that DJV can read/use Inferno >>> > .lut files. Has anyone figured out if you can use a .csp for linear >>> > luts? or any other information about the subject? >>> > >>> > Thanks, >>> > Dan >>> > _______________________________________________ >>> > Nuke-users mailing list >>> > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> > >>> > >>> > _______________________________________________ >>> > Nuke-users mailing list >>> > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> > >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users