I've gotten 1D .lut to work, as Deke mentioned, and an Autodesk
Flame/Inferno text format specifically.

On Wed, Aug 10, 2011 at 8:35 AM, Deke Kincaid <dekekinc...@gmail.com> wrote:
> I think it can only load a 1d .lut.
> -deke
>
> On Wed, Aug 10, 2011 at 04:04, Patrick Gavin <pat.ga...@gmail.com> wrote:
>>
>> I have been trying to get our lut out of nuke to work on DJV with no
>> success.
>> DJV wont read a .cube file or .3dl
>> I found this
>> thread http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=2445&sid=cb85bbd002b8701a011448af18163073
>> that said DJV will read a png. file for a lut so I wrote out the lut using
>> a vectorfield node in nuke and render it to png.
>> While DJV did read in the png file the it just displayed a black screen
>> Anyone got any ideas how to get DJV to load a Lut?
>>
>> On Wed, Aug 3, 2011 at 1:41 AM, Martin <jackyoungbl...@mac.com> wrote:
>>>
>>> Yeh. I would like the same thing. I rigged something up a while back but
>>> it was very unreliable.
>>> I miss Shake's simple flipbooks. I teach Nuke and Framecycler presents
>>> too steep a learning curve in addition to Nuke itself.
>>> Sent from my iPad
>>> On Aug 2, 2011, at 11:35 PM, rahul kv <metalra...@yahoo.co.in> wrote:
>>>
>>> On the same note, does anyone have successful script or gizmo for
>>> replacing framecylcer for DJV?
>>> Thanks,
>>> Rahul
>>> ________________________________
>>> From: Dan Rosen <danrosenro...@yahoo.com>
>>> To: Nuke user discussion <nuke-users@support.thefoundry.co.uk>
>>> Sent: Monday, 1 August 2011 9:43 PM
>>> Subject: Re: [Nuke-users] DJV
>>>
>>> Thanks for the reply and all the info on .csp luts. We do create and
>>> use them here, at Evil Eye Pictures. They don't seem to work in DJV
>>> which is a shame. They also don't work with Framecycler which is also
>>> a shame. We haven't made a switch to RV, but that seems inevitable.
>>> Too bad Nuke didn't bundle RV vs. Framecycler.
>>>
>>> On Sun, Jul 31, 2011 at 3:45 PM, Ben Dickson <ben.dick...@rsp.com.au>
>>> wrote:
>>> > Not tried them in DJV, but the CSP 3D LUT format contains a per-channel
>>> > prelut, a 1D LUT applied to each channel before the cube - usually it's
>>> > used
>>> > to do a linear-to-log transform, and the cube does a log-to-display
>>> > transform
>>> > The format is pretty straight forward - in the following example, the
>>> > "4" is
>>> > the number of values (well, pairs of input/output numbers), then the
>>> > first
>>> > line is input values, and they are remapped to the corresponding output
>>> > value on the next line..
>>> > Meaning 0.0 is not changed, 0.5 is remapped to 0.7, 1.0 -> 0.8, and 15
>>> > ->
>>> > 1.0 (other values are of course interpolated)
>>> > CSPLUTV100
>>> > 3D
>>> > BEGIN METADATA
>>> > END METADATA
>>> > 4
>>> > 0.0 0.5 1.0 15.0
>>> > 0.0 0.7 0.8 1.0
>>> > 4
>>> > 0.0 0.5 1.0 15.0
>>> > 0.0 0.7 0.8 1.0
>>> > 4
>>> > 0.0 0.5 1.0 15.0
>>> > 0.0 0.7 0.8 1.0
>>> > 32 32 32
>>> > 0.0 0.0 0.0
>>> > 0.0 0.0 0.1
>>> > [...rest of 3D LUT]
>>> >
>>> >
>>> >
>>> > http://www.tweaksoftware.com/static/documentation/rv/current/html/rv_manual.html#toc-Chapter-G
>>> > ..contains a nice(r!) explanation of the format.
>>> > Although the best resource is probably OpenColorIO, which fully
>>> > supports
>>> > reading and writing CSP files:
>>> >
>>> > https://github.com/imageworks/OpenColorIO/blob/master/src/core/FileFormatCSP.cpp
>>> > ..and contains some test files (there's some test-cases at the end of
>>> > the
>>> > FileFormatCSP.cpp file which have short example files)
>>> > https://github.com/imageworks/OpenColorIO/tree/master/testdata
>>> > This obviously assumes DJV have implemented their CSP support
>>> > correctly! I
>>> > guess it uses cinespacelutlib (which RSR released ages ago), so the
>>> > above
>>> > should hopefully be useful..
>>> > On 29/07/2011, at 10:07 PM, Dan Rosen wrote:
>>> >
>>> > There were some threads about DJV lut formats last year, but nothing
>>> > conclusive that I could see. It appears that DJV can read/use Inferno
>>> > .lut files. Has anyone figured out if you can use a .csp for linear
>>> > luts? or any other information about the subject?
>>> >
>>> > Thanks,
>>> > Dan
>>> > _______________________________________________
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>>> >
>>> >
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