On 18/08/11 13:17, Constantin Lorenz wrote:
Hi guys, I'm new to the forums and while I've looked around if someone
has talked about this already I couldn't find anything so far, so I
thought I'd start a discussion myself.
I'm wondering about priorities and the effects of the different
components that are relevant to performance in a Nuke system. I'm not
sure if I should start a new topic for each kind of component, but as
the discussion has potential to become huge I'll just start asking about
GFX cards. Maybe it would be an idea for the Admins to create a Nuke
User/Hardware subsection in the forum, to keep info a bit more bundled?
Just a thought.
Nuke's generally IO-bound (disk) normally, but more processor cores will
definately help with rendering and things like the new displacement
shader for geometry.
But the user interface is mostly single-threaded (in terms of dragging
things like handles, gridwarp points, roto points, etc) and things like
geometry importing is single threaded, so higher processor speed will
help here more than many cores, as it *should* make the user interface
more responsive.
As for graphics cards, Quadros will be faster but obviously at a price.
Generally they are optimised for drawing solid/wireframe faster in one
pass than the gaming GeForces, so you probably will see them being
faster if you did get one.
Peter
--
Peter Pearson, Software Engineer
The Foundry, 6th Floor, The Communications Building,
48 Leicester Square, London, UK, WC2H 7LT
Tel: +44 (0)20 7434 0449 - Fax: +44 (0)20 7434 1550
Web: www.thefoundry.co.uk
The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027
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