I do this all the time, draw a line, doesn't even have to be straight, I just delete all but the end points and drag these points to wherever I need them to be. I also add another point in the middle afterwards, if it's a hanging cable or whatnot. Works more than often. Also easy to link with tracker.
Cheers / T 2011/8/24 Tim BOWMAN <[email protected]> > In a fit of desperation I once made a paintstroke that approximated my > desired line, then deleted all the knots except the first one and the last > one. It wasn't fancy, but it worked. > > -t > > > On Wed, Aug 24, 2011 at 6:17 AM, Nuke <[email protected]> wrote: > >> Not in front of Nuke at the moment, and I can't remember if there is a >> modifier to to so...two workarounds: >> >> A - You could draw a spline then use Feather and Falloff attributes to >> give it width + softness/hardness. >> >> B - Draw a straight line as best you can with the brush, then edit the >> stroke, selecting and deleting the points in between the ends. >> >> Hope that helps - >> >> >> Craig Tozzi >> twothousandstrong >> venice, ca >> >> >> >> On Aug 23, 2011, at 1:13 PM, Howard Cabalfin wrote: >> >> Anyone know how to create a straight line using the Nuke RotoPaint Node? >> I've tried holding down the modifier keys such as shift or alt while >> painting but no straight line. >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > -- Freelance Nuke Op. www.torbjornlindback.com +44 7754 193 130 <http://www.torbjornlindback.com/>
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