Use the old Paint node to do this if you don't need to link the vertexes to
a tracker and whatnots. It works better to draw lines than the RotoPaint
since it gives you tangent control for the vertexes. Something that the
RotoPaint doesn't allow you to do.

Hit "x" to bring the Command (leave it in TCL) and type "Paint". Draw a line
and then delete the vertexes you don't need.


cheers,
diogo

On Wed, Aug 24, 2011 at 10:49 AM, [email protected] <[email protected]>wrote:

> Randy: Yes, works fine too. I just got used to draw the line and adjust the
> stroke parameters for softer/thicker etc. Shape works pretty much the same,
> apart from that you can't create a third point and create a slightly bended
> line..or can you?
>
> Cool Pat, will check out the script!
>
>
>
> 2011/8/24 Pat Wong <[email protected]>
>
>> there is a gizmo on nukepedia which craetes a straight line from 2
>> definable points.
>>
>> called TNT_line
>>
>>
>>
>> set cut_paste_input [stack 0]
>> version 6.2 v2
>> push $cut_paste_input
>> Gizmo {
>>  name Gizmo2
>>  help "TNT_Line by Michael Habenicht\nwww.tinitron.de\n\nDraw a line
>> from Point 0 to Point 1"
>>  selected true
>>  xpos -329
>>  ypos 6099
>>  info 0
>>  p0 {10 10}
>>  p1 {190 190}
>>  RotoPaint1_color 1
>>  RotoPaint1_opacity 1
>>  RotoPaint1_brush_size 10
>>  RotoPaint1_brush_spacing 0.05000000075
>>  RotoPaint1_brush_hardness 0.2
>>  RotoPaint1_writeon_end 1
>> }
>>  Input {
>>  inputs 0
>>  name Input1
>>  xpos 132
>>  ypos -122
>>  }
>>  RotoPaint {
>>  curves {AnimTree: "" {
>>  Version: 1.2
>>  Flag: 0
>>  RootNode: 1
>>  Node: {
>>  NodeName: "Root" {
>>   Flag: 512
>>   NodeType: 1
>>   Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1024 S 0 778
>>   NumOfAttributes: 10
>>   "vis" S 0 1 "opc" S 0 1 "mbo" S 0 1 "mb" S 0 1 "mbs" S 0 0.5 "fo" S
>> 0 1 "fx" S 0 0 "fy" S 0 0 "ff" S 0 1 "ft" S 0 0
>>  }
>>  NumOfChildren: 1
>>  Node: {
>>   NodeName: "Paint1" {
>>    Flag: 512
>>    NodeType: 5
>>    CubicCurve: "" {
>>     Transform: 0 0 S 0 0 S 0 0 S 0 0 S 0 1 S 0 1 S 0 0 S 0 1035.5 S 0 757
>>     Type: 3 Flag: 2080 Dim: 3
>>     NumOfPoints: 2
>>     0 L 0 4096 0.5 2 0 0 "parent.p0.x" 1 0 772 L 0 4096 0.5 2 0 0
>> "parent.p0.y" 1 0 528 S 0 0 0 0 L 0 4096 0.5 2 0 0 "parent.p1.x" 1 0
>> 1318.2 L 0 4096 0.5 2 0 0 "parent.p1.y" 1 0 955.2 S 0 0 0
>>     NumOfAttributes: 46
>>     "vis" S 0 1 "r" L 0 4096 0.5 2 0 0 "parent.RotoPaint1_color.r" 1
>> 0 1 "g" L 0 4096 0.5 2 0 0 "parent.RotoPaint1_color.g" 1 0 1 "b" L 0
>> 4096 0.5 2 0 0 "parent.RotoPaint1_color.b" 1 0 1 "a" L 0 4096 0.5 2 0
>> 0 "parent.RotoPaint1_color.a" 1 0 1 "ro" S 0 0 "go" S 0 0 "bo" S 0 0
>> "ao" S 0 0 "opc" L 0 4096 0.5 2 0 0 "parent.RotoPaint1_opacity" 1 0 1
>> "bs" L 0 4096 0.5 2 0 0 "parent.RotoPaint1_brush_size" 1 0 10 "bsp" L
>> 0 4096 0.5 2 0 0 "parent.RotoPaint1_brush_spacing" 1 0 0.05 "h" L 0
>> 4096 0.5 2 0 0 "parent.RotoPaint1_brush_hardness" 1 0 0.2 "src" S 0 0
>> "bm" S 0 0 "dt" S 0 0 "ds" S 0 0 "dh" S 0 0 "bt" S 0 0 "bu" S 0 0
>> "inv" S 0 0 "stx" S 0 0 "sty" S 0 0 "str" S 0 0 "sr" S 0 0 "ssx" S 0 1
>> "ssy" S 0 1 "ss" S 0 0 "spx" S 0 1024 "spy" S 0 778 "stot" S 0 0 "sto"
>> S 0 0 "sv" S 0 0 "sf" S 0 1 "sb" S 0 1 "ltn" S 0 1 "ltm" S 0 1 "ltt" S
>> 0 0 "ws" L 0 4096 0.5 2 0 0 "parent.RotoPaint1_writeon_start" 1 0 0
>> "we" L 0 4096 0.5 2 0 0 "parent.RotoPaint1_writeon_end" 1 0 1 "ep1" S
>> 0 0 "ep2" S 0 0 "ep3" S 0 0 "tt" S 0 14 "nv" S 0 1 "view1" S 0 1
>>    }
>>   }
>>   NumOfChildren: 0
>>  }
>>  }
>> }
>> }
>>  toolbox {selectAll {
>>  { createBezier ssx 1 ssy 1 sf 1 sb 1 }
>>  { createBSpline ssx 1 ssy 1 sf 1 sb 1 }
>>  { createEllipse ssx 1 ssy 1 sf 1 sb 1 }
>>  { createRectangle ssx 1 ssy 1 sf 1 sb 1 }
>>  { brush dt 0 bu 0 ssx 1 ssy 1 sf 1 sb 1 ltt 0 tt 14 }
>>  { eraser src 2 ssx 1 ssy 1 sf 1 sb 1 }
>>  { clone src 1 ssx 1 ssy 1 sf 1 sb 1 }
>>  { reveal src 3 ssx 1 ssy 1 sf 1 sb 1 }
>>  { dodge src 1 ssx 1 ssy 1 sf 1 sb 1 }
>>  { burn src 1 ssx 1 ssy 1 sf 1 sb 1 }
>>  { blur src 1 ssx 1 ssy 1 sf 1 sb 1 }
>>  { sharpen src 1 ssx 1 ssy 1 sf 1 sb 1 }
>>  { smear src 1 ssx 1 ssy 1 sf 1 sb 1 }
>> } }
>>  toolbar_show_paint_selection true
>>  toolbar_brush_hardness 0.200000003
>>  toolbar_lifetime_type all
>>  toolbar_source_transform_scale {1 1}
>>  toolbar_source_transform_center {320 240}
>>  color {{parent.RotoPaint1_color.r} {parent.RotoPaint1_color.g}
>> {parent.RotoPaint1_color.b} {parent.RotoPaint1_color.a}}
>>  opacity {{parent.RotoPaint1_opacity}}
>>  lifetime_type "all frames"
>>  view {}
>>  motionblur_on true
>>  brush_size {{parent.RotoPaint1_brush_size}}
>>  brush_spacing {{parent.RotoPaint1_brush_spacing}}
>>  brush_hardness {{parent.RotoPaint1_brush_hardness}}
>>  dynamic_transparency false
>>  buildup false
>>  writeon_start {{parent.RotoPaint1_writeon_start}}
>>  writeon_end {{parent.RotoPaint1_writeon_end}}
>>  source_black_outside true
>>  name RotoPaint1
>>  xpos 132
>>  ypos -88
>>  }
>>  Output {
>>  name Output1
>>  xpos 132
>>  ypos 18
>>  }
>> end_group
>>
>>
>>
>>
>> >
>> > On Wed, Aug 24, 2011 at 21:23, [email protected] <[email protected]>
>> > wrote:
>> >>
>> >> Ha, that isn't perhaps as bad as it sounds actually! :)
>> >>
>> >>
>> >>
>> >> 2011/8/24 Pat Wong <[email protected]>
>> >>>
>> >>> use a wacom pen and a ruler  :)
>> >>>
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> On 24 August 2011 13:58, Tim BOWMAN <[email protected]> wrote:
>> >>> > In a fit of desperation I once made a paintstroke that approximated
>> my
>> >>> > desired line, then deleted all the knots except the first one and
>> the
>> >>> > last
>> >>> > one. It wasn't fancy, but it worked.
>> >>> >
>> >>> > -t
>> >>> >
>> >>> >
>> >>> > On Wed, Aug 24, 2011 at 6:17 AM, Nuke <[email protected]> wrote:
>> >>> >>
>> >>> >> Not in front of Nuke at the moment, and I can't remember if there
>> is a
>> >>> >> modifier to to so...two workarounds:
>> >>> >> A - You could draw a spline then use Feather and Falloff attributes
>> to
>> >>> >> give it width + softness/hardness.
>> >>> >> B - Draw a straight line as best you can with the brush, then edit
>> the
>> >>> >> stroke, selecting and deleting the points in between the ends.
>> >>> >> Hope that helps -
>> >>> >>
>> >>> >> Craig Tozzi
>> >>> >> twothousandstrong
>> >>> >> venice, ca
>> >>> >>
>> >>> >>
>> >>> >> On Aug 23, 2011, at 1:13 PM, Howard Cabalfin wrote:
>> >>> >>
>> >>> >> Anyone know how to create a straight line using the Nuke RotoPaint
>> >>> >> Node?
>> >>> >> I've tried holding down the modifier keys such as shift or alt
>> while
>> >>> >> painting but no straight line.
>> >>> >>
>> >>> >>
>> >>> >> _______________________________________________
>> >>> >> Nuke-users mailing list
>> >>> >> [email protected],
>> http://forums.thefoundry.co.uk/
>> >>> >>
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> >>> >
>> >>> >
>> >>> > _______________________________________________
>> >>> > Nuke-users mailing list
>> >>> > [email protected],
>> http://forums.thefoundry.co.uk/
>> >>> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> >>> >
>> >>> _______________________________________________
>> >>> Nuke-users mailing list
>> >>> [email protected], http://forums.thefoundry.co.uk/
>> >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> >>
>> >>
>> >>
>> >> --
>> >> Freelance Nuke Op.
>> >> www.torbjornlindback.com
>> >> +44 7754 193 130
>> >>
>> >>
>> >> _______________________________________________
>> >> Nuke-users mailing list
>> >> [email protected], http://forums.thefoundry.co.uk/
>> >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
>> >
>> >
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>
>
>
> --
> Freelance Nuke Op.
> www.torbjornlindback.com
> +44 7754 193 130
>  <http://www.torbjornlindback.com/>
>
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