So there are a couple of instances where PlanarTracker gets pretty confused. For example, say you are trying to track a television set which moves out of frame. This would confuse PlanarTracker, or it least it does in my limited experience using the tool.
What I have done in these instances is to use CameraTracker and camera solve the shot, being sure to seed plenty of points around the TV itself. Then, I would select a group of solved 3d points, right click on them and put a card through them, and then use the card and the solved camera to project some roto on, for instance. Alternatively, I may select a few of the solved points, and using a few Reconcile3D nodes, create a Tracker node. Either way, what I'm doing is using solved 3D structure to create a plane, and then using that to track something into the shot. Is there an automated way to simply turn 3D solved points into a PlanarTracker node? -n _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
