with planar tracker when it looses its why by objects passing in front of you just do the same as a 2d tracker, find a small section of something else roughly in the same plane track it for a few frames till the objects passes by, and then move the tracking spline back to where it was before.
-deke On Tue, Aug 30, 2011 at 15:01, Ned Wilson <[email protected]> wrote: > So there are a couple of instances where PlanarTracker gets pretty > confused. For example, say you are trying to track a television set which > moves out of frame. This would confuse PlanarTracker, or it least it does in > my limited experience using the tool. > > What I have done in these instances is to use CameraTracker and camera > solve the shot, being sure to seed plenty of points around the TV itself. > Then, I would select a group of solved 3d points, right click on them and > put a card through them, and then use the card and the solved camera to > project some roto on, for instance. Alternatively, I may select a few of the > solved points, and using a few Reconcile3D nodes, create a Tracker node. > > Either way, what I'm doing is using solved 3D structure to create a plane, > and then using that to track something into the shot. Is there an automated > way to simply turn 3D solved points into a PlanarTracker node? > > -n > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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