I've just done a stereo job using the planar tracker,
which required footage being put in monitors, shot on an epic rig, & had one
corner of the screen leaving shot on a
couple of occasions, & found the track to be solid, as so much of the planar
surface was still exposed to the tracker
________________________________
From: Deke Kincaid <[email protected]>
To: Nuke user discussion <[email protected]>
Sent: Sunday, 4 September 2011, 3:01
Subject: Re: [Nuke-users] CameraTracker to PlanarTracker
with planar tracker when it looses its why by objects passing in front of you
just do the same as a 2d tracker, find a small section of something else
roughly in the same plane track it for a few frames till the objects passes by,
and then move the tracking spline back to where it was before.
-deke
On Tue, Aug 30, 2011 at 15:01, Ned Wilson <[email protected]> wrote:
So there are a couple of instances where PlanarTracker gets pretty confused.
For example, say you are trying to track a television set which moves out of
frame. This would confuse PlanarTracker, or it least it does in my limited
experience using the tool.
>
>What I have done in these instances is to use CameraTracker and camera solve
>the shot, being sure to seed plenty of points around the TV itself. Then, I
>would select a group of solved 3d points, right click on them and put a card
>through them, and then use the card and the solved camera to project some roto
>on, for instance. Alternatively, I may select a few of the solved points, and
>using a few Reconcile3D nodes, create a Tracker node.
>
>Either way, what I'm doing is using solved 3D structure to create a plane, and
>then using that to track something into the shot. Is there an automated way to
>simply turn 3D solved points into a PlanarTracker node?
>
>-n
>
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