It's always a good idea to check for above 1 values in mattes since the erode nodes and almost any operation you do in your mattes will take those higher values into account. As Frank said clamping your mattes fixes it.
On Thu, Sep 8, 2011 at 8:27 PM, Nick Guth <[email protected]> wrote: > That makes sense. I figured it just looked for pixel values between 0 and 1 > to determine the edge. I never thought about it detecting higher! Thanks so > much for the answers! > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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