We had that with many exr type readers and timeoffsets... Removed every not necessary reads eliminated the error. But sometimes scrubbing too much the timeline got the error back. Gabor
On Sun, Nov 27, 2011 at 7:35 PM, Michael Garrett <[email protected]>wrote: > Do you have a bunch of FrameHolds in the script? That seems to be a > catalyst for this issue popping up. > > > On 27 November 2011 09:17, ari Rubenstein <[email protected]> wrote: > >> I get this daily, usually when scrubbing in the viewer, or rendering a >> flipbook. Or hitting the arrow keys quickly stepping thru frames. >> >> Quite painful and common. Seems Nuke gets 'congested' with some temporal >> operations, more so then shake did in my experience. >> >> Ari >> >> Sent from my iPhone >> >> On Nov 27, 2011, at 12:10 PM, John RA Benson < >> [email protected]> wrote: >> >> > Hey there - >> > >> > Having some strange rendering issues: Very simple script, 3 read nodes >> (exr's), just a over b for each. Except it's 4488 frames long. After a >> thousand frames or so, the render fails: >> > >> > OSError: [Errno 24] Too many open files: '/path/to/frames.4249.exr' >> > >> > I'm not sure if this is due to nuke or the wrapper and environment that >> launches the render. Seems really weird. Anyone else hit a "Too many open >> files" after rendering for awhile? >> > >> > thanks >> > JRAB >> > _______________________________________________ >> > Nuke-users mailing list >> > [email protected], http://forums.thefoundry.co.uk/ >> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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