Congrats on the 1.0 release. Being looking at since alpha..... I got a bit confused regarding the workflow of using Atomkraft.
1. Say I am a individual freelancer or working in a small studio. I can look-dev in Atomkraft with static assets or animated assets handed off from animators, and use all the features that Atomkraft and Nuke provides to set up materials and calibrate HDR-textured lights for a shot. Should I then render final frames directly in Nuke with Atomkraft and then comp final shots in Nuke as well? 2. I don't recall Nuke has the same capability of handling 3d assets/geometries like Softimage or Maya. What if the asset I am dealing with is already kind of heavy (e.g. hero character with couple million polygon plus tiled 4K textures plus CG environment) in Maya, how can I expect it to be manipulated in Nuke (with Atomkraft) and be rendered there. 3. If I am done the look-dev of materials and lighting setup for a shot in Nuke with Atomkraft and want to port these back to Maya for final render (along with other assets created somewhere else) with 3delight or PRMan, does that mean I need the Atomkraft studio? Thanks! and sorry if my questions don't make sense as I am still trying to understand this freaking cool product. - Jason On Tue, Dec 20, 2011 at 1:08 AM, Michael Garrett <[email protected]> wrote: > > Congrats!! > > > On 19 December 2011 19:19, Paolo Berto <[email protected]> wrote: >> >> Dear Nukers, >> >> let me take the liberty to do some product spam since news like this happens only once in the lifetime of a product ;) >> >> >> With uncontainable joy we are announcing the immediate release of AtomKraft/Nuke 1.0 (codename "Spike"). >> >> >> This is the result of a worldwide team-work which spawned across almost two years. Kudos to the R&D team on Jupiter who worked tirelessly, to the Nuklear Scientists at The Foundry for the support, to the 3Delight team for developing an amazing renderer, to our clients and friends in production and to the many of you who helped us developing this product with kick-ass feedback! >> >> You can see a nice press release here: >> >> http://www.jupiter-jazz.com/atomkraft-1-0 >> >> >> Also you can download the packages on our change log page (along with all the detailed changes): >> >> http://www.jupiter-jazz.com/atomkraft/changelog >> >> >> The free-as-in-beer version (2 threads) is also coming up this week, so have just few more days patience. >> >> We have an exciting roadmap for the upcoming builds and versions and we are about to switch to a separate and more product-friendly website, so stay tuned for more awesomeness. >> >> The ride has just begun! >> >> Paolo >> >> >> >> -- >> paolo berto durante >> /*jupiter jazz*/ visual research — hong kong >> www.jupiter-jazz.com >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- Web portfolio: reel.jchvfx.com LinkedIn: www.linkedin.com/in/jchvfx Twitter: twitter.com/jchtwt15
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