If I'm not mistaken you should be able to get inside Nuke whatever you want, if you cached it via alembic/cortex.
I'm also interested in what the final frame render workflow is (I have to admit I just skimmed over a while ago the docs and haven't tried it myself, still can't get to it...). On Wed, Dec 21, 2011 at 6:17 PM, ari Rubenstein <[email protected]> wrote: > The short of it is that you need to consider what dependencies the assets > your bringing in require... and then assess exactly what AtomKraft > rendering is relevant for. For instance, hierarchical animation rigs for > characters and their associated skin deformation system may not translate > to Nuke at all, depending... and the result is maybe that particular asset > can't go thru Nuke/AtomKraft... though maybe 4 other passes needed for your > final comp can utilize this workflow. > > These are the skills a CG supervisor would have to consider, and if in a > smaller independent production... that'd be you. > > Hope that helps, > Ari > Blue Sky > > Sent from my iPhone > > On Dec 21, 2011, at 10:03 AM, Jason Huang <[email protected]> > wrote: > > Congrats on the 1.0 release. Being looking at since alpha..... > > I got a bit confused regarding the workflow of using Atomkraft. > > 1. Say I am a individual freelancer or working in a small studio. I can > look-dev in Atomkraft with static assets or animated assets handed off from > animators, and use all the features that Atomkraft and Nuke provides to set > up materials and calibrate HDR-textured lights for a shot. Should I then > render final frames directly in Nuke with Atomkraft and then comp final > shots in Nuke as well? > > 2. I don't recall Nuke has the same capability of handling 3d > assets/geometries like Softimage or Maya. What if the asset I am dealing > with is already kind of heavy (e.g. hero character with couple million > polygon plus tiled 4K textures plus CG environment) in Maya, how can I > expect it to be manipulated in Nuke (with Atomkraft) and be rendered there. > > 3. If I am done the look-dev of materials and lighting setup for a shot in > Nuke with Atomkraft and want to port these back to Maya for final render > (along with other assets created somewhere else) with 3delight or PRMan, > does that mean I need the Atomkraft studio? > > Thanks! and sorry if my questions don't make sense as I am still trying to > understand this freaking cool product. > > - Jason > > On Tue, Dec 20, 2011 at 1:08 AM, Michael Garrett <[email protected]> > wrote: > > > > Congrats!! > > > > > > On 19 December 2011 19:19, Paolo Berto <[email protected]> wrote: > >> > >> Dear Nukers, > >> > >> let me take the liberty to do some product spam since news like this > happens only once in the lifetime of a product ;) > >> > >> > >> With uncontainable joy we are announcing the immediate release of > AtomKraft/Nuke 1.0 (codename "Spike"). > >> > >> > >> This is the result of a worldwide team-work which spawned across almost > two years. Kudos to the R&D team on Jupiter who worked tirelessly, to the > Nuklear Scientists at The Foundry for the support, to the 3Delight team for > developing an amazing renderer, to our clients and friends in production > and to the many of you who helped us developing this product with kick-ass > feedback! > >> > >> You can see a nice press release here: > >> > >> http://www.jupiter-jazz.com/atomkraft-1-0 > >> > >> > >> Also you can download the packages on our change log page (along with > all the detailed changes): > >> > >> http://www.jupiter-jazz.com/atomkraft/changelog > >> > >> > >> The free-as-in-beer version (2 threads) is also coming up this week, so > have just few more days patience. > >> > >> We have an exciting roadmap for the upcoming builds and versions and we > are about to switch to a separate and more product-friendly website, so > stay tuned for more awesomeness. > >> > >> The ride has just begun! > >> > >> Paolo > >> > >> > >> > >> -- > >> paolo berto durante > >> /*jupiter jazz*/ visual research — hong kong > >> www.jupiter-jazz.com > >> > >> _______________________________________________ > >> Nuke-users mailing list > >> [email protected], http://forums.thefoundry.co.uk/ > >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > > > > _______________________________________________ > > Nuke-users mailing list > > [email protected], http://forums.thefoundry.co.uk/ > > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > > > -- > Web portfolio: reel.jchvfx.com > LinkedIn: www.linkedin.com/in/jchvfx > Twitter: twitter.com/jchtwt15 > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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