Hi Thomas,
I had similar issues today, but reverse.
Someone exported a whole scene in FBX for me. When I look at "all object"
the scene is perfect. But when I select individual objects they sometimes
appear near world centre instead of where they should be.
I asked the 3D guy to make sure all animations and locations are baked.
That there are no constrains or groups or anything but objects and their
translations. Seemed to help.
Also, splitting up the scene into separate fbxs for every object makes for
a much quicker render and handeling.


Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 19 January 2012 21:13, thoma <nuke-users-re...@thefoundry.co.uk> wrote:

> **
> Hi all,
>
> I've been having an issue with the readGeo node where checking the 'all
> objects' tickbox results in the geo scaling, translating, and sometimes
> skewing/squashing arbitrarily. The fbx contains multiple objects and when
> using the readGeo for the individual pieces the scene comes together in a
> completely different place in world space. Has anyone else run into this
> issue? As far as i know Nuke operates in decimeters - so my guess is that
> this relates to scene scale discrepancies between maya and nuke but that
> doesn't account for the difference between 'all objects' and individual
> objects...any help is appreciated
>
> Thomas
>
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