As Ron said, it depends on the FBX file, and whether objects have all
transforms baked in, or reference a "parent" transformation.

Basically, constrains and parent transforms are stored as "separate
objects" in the FBX file, and Nuke does not resolve them when you're
reading a single object (the individual object is read, but not other
transform objects it might depend on).



On Thu, Jan 19, 2012 at 11:45 AM, Ron Ganbar <[email protected]> wrote:

> Hi Thomas,
> I had similar issues today, but reverse.
> Someone exported a whole scene in FBX for me. When I look at "all object"
> the scene is perfect. But when I select individual objects they sometimes
> appear near world centre instead of where they should be.
> I asked the 3D guy to make sure all animations and locations are baked.
> That there are no constrains or groups or anything but objects and their
> translations. Seemed to help.
> Also, splitting up the scene into separate fbxs for every object makes for
> a much quicker render and handeling.
>
>
> Ron Ganbar
> email: [email protected]
> tel: +44 (0)7968 007 309 [UK]
>      +972 (0)54 255 9765 [Israel]
> url: http://ronganbar.wordpress.com/
>
>
>
> On 19 January 2012 21:13, thoma <[email protected]> wrote:
>
>> **
>> Hi all,
>>
>> I've been having an issue with the readGeo node where checking the 'all
>> objects' tickbox results in the geo scaling, translating, and sometimes
>> skewing/squashing arbitrarily. The fbx contains multiple objects and when
>> using the readGeo for the individual pieces the scene comes together in a
>> completely different place in world space. Has anyone else run into this
>> issue? As far as i know Nuke operates in decimeters - so my guess is that
>> this relates to scene scale discrepancies between maya and nuke but that
>> doesn't account for the difference between 'all objects' and individual
>> objects...any help is appreciated
>>
>> Thomas
>>
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>
>
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