Hello all So I've got a camera track in SynthEyes, and I'm trying to fix parts of it. Seems like I can smooth out the bumps but then the solve comes up with a new position of the camera in worldspace. This means I have to manually go in and move all my cards to where they should now be relative to the new camera. This is not a useful solution.
I'm guessing there's a way to use an Axis node or something else to do a global offset of the camera move, or perhaps the geometry? Please let me know if this is a (relatively) easy thing to do. This would be the third time I will have had to reorient everything and it's really annoying. Thanks Bill_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
