Hello all

So I've got a camera track in SynthEyes, and I'm trying to fix parts of it.  
Seems like I can smooth out the bumps but then the solve comes up with a new 
position of the camera in worldspace.  This means I have to manually go in and 
move all my cards to where they should now be relative to the new camera.  This 
is not a useful solution.  

I'm guessing there's a way to use an Axis node or something else to do a global 
offset of the camera move, or perhaps the geometry?  Please let me know if this 
is a (relatively) easy thing to do.  This would be the third time I will have 
had to reorient everything and it's really annoying.

Thanks

Bill_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to