Thanks for the reply... super helpful.  Does NukeX have similar functionality 
for improving camera tracks?

Typos by iPhone

On Feb 4, 2012, at 5:22 AM, Julik Tarkhanov <[email protected]> wrote:

> 
> On 4 feb 2012, at 00:45, Bill Gilman wrote:
> 
>> So I've got a camera track in SynthEyes, and I'm trying to fix parts of it.  
>> Seems like I can smooth out the bumps but then the solve comes up with a new 
>> position of the camera in worldspace.  This means I have to manually go in 
>> and move all my cards to where they should now be relative to the new 
>> camera.  This is not a useful solution.  
>> 
>> I'm guessing there's a way to use an Axis node or something else to do a 
>> global offset of the camera move, or perhaps the geometry?  Please let me 
>> know if this is a (relatively) easy thing to do.  This would be the third 
>> time I will have had to reorient everything and it's really annoying.
> 
> This is a wrong way to do it. Every time you redo/refine your solve in 
> Syntheyes of course the positions of the relevant points and the camera in 
> 3D, will change! this is expected behavior.
> First of all, what you most likely need to do is to improve your solve 
> _before_ you start placing cards and the like. Second, in SY you can lock 
> your points to
> their position as solved last - hit "Set Seed" and the "Lock point", and 
> solve with constraints. This will keep your world orientation at least 
> semi-consistent between solves.
> 
> If you really want to iteratively solve that way (solve again and again and 
> again and replace the camera) would be to make a Python script that copies 
> the new axis positions into your cards by name.
> -- 
> Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX  
> Amsterdam | The Netherlands | tel. +31 20 330 8250
> cel. +31 61 145 06 36 | http://hecticelectric.nl
> 
> 
> 
> 
> 
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