Thanks for the reply... super helpful. Does NukeX have similar functionality for improving camera tracks?
Typos by iPhone On Feb 4, 2012, at 5:22 AM, Julik Tarkhanov <[email protected]> wrote: > > On 4 feb 2012, at 00:45, Bill Gilman wrote: > >> So I've got a camera track in SynthEyes, and I'm trying to fix parts of it. >> Seems like I can smooth out the bumps but then the solve comes up with a new >> position of the camera in worldspace. This means I have to manually go in >> and move all my cards to where they should now be relative to the new >> camera. This is not a useful solution. >> >> I'm guessing there's a way to use an Axis node or something else to do a >> global offset of the camera move, or perhaps the geometry? Please let me >> know if this is a (relatively) easy thing to do. This would be the third >> time I will have had to reorient everything and it's really annoying. > > This is a wrong way to do it. Every time you redo/refine your solve in > Syntheyes of course the positions of the relevant points and the camera in > 3D, will change! this is expected behavior. > First of all, what you most likely need to do is to improve your solve > _before_ you start placing cards and the like. Second, in SY you can lock > your points to > their position as solved last - hit "Set Seed" and the "Lock point", and > solve with constraints. This will keep your world orientation at least > semi-consistent between solves. > > If you really want to iteratively solve that way (solve again and again and > again and replace the camera) would be to make a Python script that copies > the new axis positions into your cards by name. > -- > Julik Tarkhanov | HecticElectric | Keizersgracht 736 1017 EX > Amsterdam | The Netherlands | tel. +31 20 330 8250 > cel. +31 61 145 06 36 | http://hecticelectric.nl > > > > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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