Have any retiming nodes? I find they can be buggy at times, sending the wrong frame through.
Are you rendering on a render farm that could possibly have different versions of nuke? Joe Laude (507) 251-7006 Sent from my iPhone On Mar 13, 2012, at 11:26 AM, "snozon" <[email protected]> wrote: > Hey, > > i am having a fairly simple comp. Some 3D stuff some footage, some paint > nodes. Nothing fancy. > > Problem is: > > In Nuke's viewport everything at every frame is completely correct as should. > > As soon as I output it via WRITE node the I am getting a different result > compared to the viewport. > > I cant tackle it down which part of the tree causes the issue since > everything looks fine in the tree. > > Nodes involved which might cause an issue are first and foremost the paint > node and the scanline renderers. > > The stuff they generate just seem to be missing in the final output. > > What I tried to fix it: > > - deleted Disk Cache files > - flushed buffers > - rendered from local files > - rendered from network files > - put it from a PC to a MAC > - tried to render JPG seq. > - tried to render MOV > - different output sizes > - restarted the machines > - copied from this sscript to a new empty one > > Anybody got a clue? > > Cheers Nozi > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
