sounds like a gizmo is creating those channels in a way that corrupts nuke's channel logic.

find those references in a text editor and delete them , then make sure you allocate the source of this (could be a gizmo or exr files containing those channels), and fix those before using them in your script again.




On 4/9/12 11:24 AM, thoma wrote:
Motherf***c%^%.

Ok. on the one hand I'm happy other people are having this problem - on the other what the hell is this? I'm 24 hours from delivering a job and all of a sudden when i use shuffle or shuffle copy my r and g channels are now eyes and test. I look into the script and i see

add_layer {rgba redguard1.glow rgba.warper rgba.edgeblur rgba.beta rgba.eyes rgba.test}


has anyone confirmed where this came from? Or a foolproof way of dealing with it? I've removed the above line from my scripts for now but this was a very big problem with no time to troubleshoot. Also if it's DD that did it I may have to form a picket line considering their latest news....

Thanks all
Thomas


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