Hi,

ParticleCurve on the alpha should work, or a ParticleExpression. You probably 
need to add a BlendMat node in between your material and the ParticleEmitter 
and set "surface blend" to "modulate" in order to get the alpha to apply. As an 
example:

set cut_paste_input [stack 0]
version 6.3 v3
ColorWheel {
 inputs 0
 gamma 0.45
 name ColorWheel1
 selected true
 xpos -291
 ypos -223
}
BlendMat {
 surfaceblend modulate
 name BlendMat1
 selected true
 xpos -181
 ypos -199
}
push $cut_paste_input
Cube {
 name Cube1
 selected true
 xpos 84
 ypos -199
}
push 0
ParticleEmitter {
 inputs 3
 rate 1
 color {1 1 1 1}
 name ParticleEmitter1
 selected true
 xpos -41
 ypos -199
}
ParticleCurve {
 curves {r {}
   g {}
   b {}
   a {curve l 0.2017413378 0.01293540001}
   size {}
   mass {}}
 name ParticleCurve1
 selected true
 xpos -41
 ypos -175
}
Viewer {
 frame 87
 input_process false
 name Viewer1
 selected true
 xpos -41
 ypos -71
}


Jerry

On 25 Apr 2012, at 20:02, Howard Jones wrote:

> Hi
> 
> Is there a way to fade in and out particles. At the moment they are popping 
> on and off and I'd like a fade - I tried a ParticleCurve but that doesn't 
> appear to work.
> 
> All help appreciated
> 
> Thanks
> Howard
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Jerry Huxtable,
Senior Product Designer
The Foundry
Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 
Web: www.thefoundry.co.uk
Email: [email protected]  

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027

_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to