Hi,

Hmmm….. It seems to work for me with a simple example (script at the end of 
this message). I get this obj file:

## OBJ file generated by Nuke ##

# vertex list - offset=0
v -0.200000 0.200000 -6.500000
v 0.100000 -5.500000 0.000000
v 0.400000 0.000000 -4.500000
v -0.400000 0.100000 3.500000
v 2.500000 0.400000 -0.200000
v 0.400000 1.500000 0.000000
v -0.100000 10.500000 0.100000
v 9.500000 0.200000 0.500000
v 0.300000 -8.500000 -0.100000
v 0.500000 7.500000 -0.200000


# end of file

Could it be that there just aren't any particles emitted yet at the frame 
you're rendering?

Jerry

On 25 Apr 2012, at 21:18, Howard Jones wrote:

> Thanks Guys
> 
> Wouldn't have figured that one out!
> 
> One other question - I added a ParticleToGeo node and after the scene added a 
> writeGeo.
> 
> With both obj and fbx and set on geo - I couldn't get anything written out 
> from the writeGeo that is the file seemed blank - any tricks here or a bug?
> 
> Thanks again 
> Howard
> 
> From: Jerry Huxtable <[email protected]>
> To: Howard Jones <[email protected]>; Nuke user discussion 
> <[email protected]> 
> Sent: Wednesday, 25 April 2012, 21:00
> Subject: Re: [Nuke-users] fading in particles
> 
> Hi,
> 
> ParticleCurve on the alpha should work, or a ParticleExpression. You probably 
> need to add a BlendMat node in between your material and the ParticleEmitter 
> and set "surface blend" to "modulate" in order to get the alpha to apply. As 
> an example:
> 
> set cut_paste_input [stack 0]
> version 6.3 v3
> ColorWheel {
>  inputs 0
>  gamma 0.45
>  name ColorWheel1
>  selected true
>  xpos -291
>  ypos -223
> }
> BlendMat {
>  surfaceblend modulate
>  name BlendMat1
>  selected true
>  xpos -181
>  ypos -199
> }
> push $cut_paste_input
> Cube {
>  name Cube1
>  selected true
>  xpos 84
>  ypos -199
> }
> push 0
> ParticleEmitter {
>  inputs 3
>  rate 1
>  color {1 1 1 1}
>  name ParticleEmitter1
>  selected true
>  xpos -41
>  ypos -199
> }
> ParticleCurve {
>  curves {r {}
>    g {}
>    b {}
>    a {curve l 0.2017413378 0.01293540001}
>    size {}
>    mass {}}
>  name ParticleCurve1
>  selected true
>  xpos -41
>  ypos -175
> }
> Viewer {
>  frame 87
>  input_process false
>  name Viewer1
>  selected true
>  xpos -41
>  ypos -71
> }
> 
> 
> Jerry
> 
> On 25 Apr 2012, at 20:02, Howard Jones wrote:
> 
>> Hi
>> 
>> Is there a way to fade in and out particles. At the moment they are popping 
>> on and off and I'd like a fade - I tried a ParticleCurve but that doesn't 
>> appear to work.
>> 
>> All help appreciated
>> 
>> Thanks
>> Howard
>> _______________________________________________
>> Nuke-users mailing list
>> [email protected], http://forums.thefoundry.co.uk/
>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
> 
> Jerry Huxtable,
> Senior Product Designer
> The Foundry
> Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 
> Web: www.thefoundry.co.uk
> Email: [email protected]  
> 
> The Foundry Visionmongers Ltd.
> Registered in England and Wales No: 4642027
> 
> 
> 
> _______________________________________________
> Nuke-users mailing list
> [email protected], http://forums.thefoundry.co.uk/
> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Jerry Huxtable,
Senior Product Designer
The Foundry
Tel: +44 (0)20 7968 6828 - Fax: +44 (0)20 7930 8906 
Web: www.thefoundry.co.uk
Email: [email protected]  

The Foundry Visionmongers Ltd.
Registered in England and Wales No: 4642027

WriteGeo example:

set cut_paste_input [stack 0]
version 6.3 v3
ColorWheel {
 inputs 0
 gamma 0.45
 name ColorWheel1
 selected true
 xpos -372
 ypos -16
}
BlendMat {
 surfaceblend modulate
 name BlendMat1
 selected true
 xpos -262
 ypos 8
}
push $cut_paste_input
Cube {
 name Cube1
 selected true
 xpos 3
 ypos 8
}
push 0
ParticleEmitter {
 inputs 3
 rate 1
 color {1 1 1 1}
 name ParticleEmitter1
 selected true
 xpos -122
 ypos 8
}
ParticleCurve {
 curves {r {}
   g {}
   b {}
   a {curve l 0.2017413378 0.01293540001}
   size {}
   mass {}}
 name ParticleCurve1
 selected true
 xpos -122
 ypos 32
}
ParticleToGeo {
 name ParticleToGeo1
 selected true
 xpos -122
 ypos 66
}
WriteGeo {
 file /tmp/foo.obj
 file_type obj
 name WriteGeo1
 selected true
 xpos 3
 ypos 66
}

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