Hi

In this case, the concept was designed through several iterations by dmp. Once 
director approved, then geometry was created based on the dmp. The dmp was then 
retouched  to match the new geometry. Projection was sorted by the TD so I 
can't say how complex that part was but only that he got it right from a 
few cameras. 

All fg buildings  and going back 4-5 rows are all individually projected and 
then cards used for the more distant elements. All in nuke. 

Rendered  with 2 cameras through scan line renderers for stereo. 

Then position and normals used to create extra lighting passes to relight 
further the result and depth used for fogging. In addition some cg elements 
added in fg and cards placed by hand in nuke to add smoke to 200 chimneys, 
using the black matte material( name?) to hold out the smoke from the geo. ie 
put it between the buildings. 

Few birds thrown in for good measure. 

Howard
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