Hi In this case, the concept was designed through several iterations by dmp. Once director approved, then geometry was created based on the dmp. The dmp was then retouched to match the new geometry. Projection was sorted by the TD so I can't say how complex that part was but only that he got it right from a few cameras.
All fg buildings and going back 4-5 rows are all individually projected and then cards used for the more distant elements. All in nuke. Rendered with 2 cameras through scan line renderers for stereo. Then position and normals used to create extra lighting passes to relight further the result and depth used for fogging. In addition some cg elements added in fg and cards placed by hand in nuke to add smoke to 200 chimneys, using the black matte material( name?) to hold out the smoke from the geo. ie put it between the buildings. Few birds thrown in for good measure. Howard
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