You can do it that way as well.  The movie 13 flowers ( I can't remember
the final western name) was done this way (look up christian bale in imdb
its near the top.)   The complexity of doing this way can be quite hard as
modeling in Nuke isn't as easy as in a 3d package. It great for less
complex or opps we have to make this work.  If its a single still without
camera or survey data it can be quit tedious to line up all the geo with
the scene elements.     I though Deke Ferrand at Hatch had some pretty good
examples of how he does his Matte Paintings I would just google his name.


Randy S. Little
http://www.rslittle.com <http://reel.rslittle.com>




On Tue, May 15, 2012 at 1:19 PM, ChasingLight <
nuke-users-re...@thefoundry.co.uk> wrote:

> **
> thanks Randy, I understand that the matte painting is for the background,
> just not how it is created from concept to final. I guess I was under the
> impression it all started with a 2D image and turned into a 3D paralaxing
> background rather than it starting as 3D in the first place.
>
> What I am hoping to achieve ultimately is to take the 2D landscapes I have
> created and give them a more realistic 3D feel that i cant personally cant
> achieve on cards, and the basic geometry shapes provided in Nuke. For
> example a simple house photographed in a wide landscape. I wanted to create
> more accurate geometry for the house rather than projecting it on a card or
> cube. Perhaps I am over reaching.
>
> *Randy Little wrote:*
> The 3d is the matte painting. A matte painting usually just implies a
> back ground element. The are just getting more live in how they are
> used and created as the technology allows for them to be integrated
> without being baked as a plate that is just stuck into the comp.
> http://hatchfx.com/demo.php
>
>
> Randy S. Little
> http://www.rslittle.com
>
>
>
> On Tue, May 15, 2012 at 12:21 PM, ChasingLight
> **
> wrote:
> *Quote:*  Wow, Thanks for the reply, that is an incredibly complex
> example of what I
> had in mind. Looks amazing. I guess what my confusion is, is how the
> pipeline works. In this example, if you dont mind me asking, was the matte
> painting created first, the geometry then modeled from the camera position
> in a 3D Application, imported into Nuke, camera solved and re-projected
> onto
> the geometry?
>
>
>
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