Everything in Nuke is actualky 'HDRI' in the true sense if the word. But do you mean render objects using IBL in the scanline renderer ?!
In the original masterclass Frank and I showed how to stitch a panorama he took on to cards using a python script and then rendered that as a lat long to use as an environment light, pretty straight forward if you ask me ! If you have a premade latlong or Hdri sphere you can skip the first step and just it with an environment light. But the scanline renderer won't support things like ray tracing or secondary illumination. From: [email protected] Date: Wed, 30 May 2012 09:04:08 +0300 To: [email protected] Subject: [Nuke-users] HDRI Lighting in Nuke Hi Guys,does anyone do HDRI based Lighting in Nuke? How can one do that, I wonder?I remember something from the 2009 Foundry Masterclass, but it wasn't straight forward by any stretch of the imagination... Thanks, Ron Ganbar email: [email protected] tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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