Hi Mike,

the Copy node is doing what to are trying to do. It sounds like you have your 
inputs connected in the wrong order. The main stream everything gets copied 
into is the B input. So the B input of the new Copy node needs to be connected 
to the last Copy node. The Read node you are copying from gets connected to A. 
This way you can copy layer after layer into your stream.
If your layer in the exr is already named correctly you can simply use the 
'Layer Copy' knob to select the layer you want to copy without having to bother 
with the 4 single channels.

Best regards,
Michael


------------------------------------------
DI (FH) Michael Habenicht
Digital Film Compositor & TD

http://www.tinitron.de
[email protected]
------------------------------------------



----- Original Message -----
From: [email protected]
To: [email protected]
Date: 12.07.2012 16:59:21
Subject: [Nuke-users] Merging multiple channels that remain down the pipe


> Hey all -
> 
> So I'm trying to combine a bunch of individual render passes that were 
> mistakenly rendered (rather than one multi-layered exr) so that they'll work 
> in a script we've got setup. I'm trying to take in the RGB values of many 
> reads, and output them as layers for use down the pipe.
> 
> However, I just can't make this work. Shufflecopy deletes all other layers in 
> the pipe, so I can't string multiples together. Copy works with up to 4, but 
> then I can't seem to combine those 4-layer-copys to make 8.
> 
> I guess I'm looking for the way to "Inject" a new layer into a stream without 
> wiping out all the layers that are currently there.
> 
> Thanks!
> 
> -Mike
> 
> 
> 
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