As long as you make sure the right most pipe on a node is the main pipe (in case of ShuffleCopy it's confusingly pipe "2"), you won't lose your channels that you previously shuffled in. here is a way to do this with shuffle copy (not that I'm a fan of that node):

ColorWheel {
 inputs 0
 gamma 0.45
 name ColorWheel1
 selected true
 xpos -42
 ypos -71
}
CheckerBoard2 {
 inputs 0
 name CheckerBoard1
 selected true
 xpos -42
 ypos -169
}
ColorBars {
 inputs 0
 name ColorBars1
 selected true
 xpos 102
 ypos -238
}
add_layer {checkerboard checkerboard.red checkerboard.green checkerboard.blue checkerboard.alpha}
ShuffleCopy {
 inputs 2
 in2 none
 red red
 green green
 blue blue
 out checkerboard
 name ShuffleCopy1
 selected true
 xpos 102
 ypos -145
}
add_layer {colourwheel colourwheel.red colourwheel.green colourwheel.blue colourwheel.alpha}
ShuffleCopy {
 inputs 2
 in2 none
 red red
 green green
 blue blue
 out colourwheel
 name ShuffleCopy2
 selected true
 xpos 102
 ypos -47
}
LayerContactSheet {
 showLayerNames true
 name LayerContactSheet1
 selected true
 xpos 102
 ypos 42
}





On 17/07/12 3:25 AM, tk421storm wrote:
That's an interesting solution! So you're creating a new layer in the "in 2" field, then copying the RGB into that as the first out. That does seem to preserve the layer down the pipe.

It seems like an odd, slightly buggy functionality to begin with - and this is an effective workaround.


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