As long as you make sure the right most pipe on a node is the main pipe
(in case of ShuffleCopy it's confusingly pipe "2"), you won't lose your
channels that you previously shuffled in.
here is a way to do this with shuffle copy (not that I'm a fan of that
node):
ColorWheel {
inputs 0
gamma 0.45
name ColorWheel1
selected true
xpos -42
ypos -71
}
CheckerBoard2 {
inputs 0
name CheckerBoard1
selected true
xpos -42
ypos -169
}
ColorBars {
inputs 0
name ColorBars1
selected true
xpos 102
ypos -238
}
add_layer {checkerboard checkerboard.red checkerboard.green
checkerboard.blue checkerboard.alpha}
ShuffleCopy {
inputs 2
in2 none
red red
green green
blue blue
out checkerboard
name ShuffleCopy1
selected true
xpos 102
ypos -145
}
add_layer {colourwheel colourwheel.red colourwheel.green
colourwheel.blue colourwheel.alpha}
ShuffleCopy {
inputs 2
in2 none
red red
green green
blue blue
out colourwheel
name ShuffleCopy2
selected true
xpos 102
ypos -47
}
LayerContactSheet {
showLayerNames true
name LayerContactSheet1
selected true
xpos 102
ypos 42
}
On 17/07/12 3:25 AM, tk421storm wrote:
That's an interesting solution! So you're creating a new layer in the
"in 2" field, then copying the RGB into that as the first out. That
does seem to preserve the layer down the pipe.
It seems like an odd, slightly buggy functionality to begin with - and
this is an effective workaround.
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