Hue Curves - I can't seem to get used to the Nuke term. This is the Shake name. The Nuke name is HueCorrect. Gradient - make a Constant node, color it blue. Insert a ramp node after it, color it yellow. Insert a Merge node after that, set it to multiply and connect input B to the image you want to apply it too.
Hope this helps. Ron Ganbar email: ron...@gmail.com tel: +44 (0)7968 007 309 [UK] +972 (0)54 255 9765 [Israel] url: http://ronganbar.wordpress.com/ On 3 August 2012 12:31, irwit <nuke-users-re...@thefoundry.co.uk> wrote: > ** > Thanks for the quick reply Ron. > > I cannot seem to find "Hue curves"? > > Soft light I'm guessing does not have an equivalent in the merge options > then? > > Finally, a gradient adjustment layer remaps your pixel values based on the > gradient, so a blue to yellow gradient would take your image and in the > darks map blue and lights map yellow. > > > So in photoshop, I would take my image, apply a curve or something and set > the blending mode of that curve to say "multiply". This would multiply the > image on itself and apply the curve to the multiplier. > > In nuke i'm guessing the easiest way to do this is to split the channel > with the grade and remerge it with itself? > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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