Hue Curves - I can't seem to get used to the Nuke term. This is the Shake
name. The Nuke name is HueCorrect.
Gradient - make a Constant node, color it blue. Insert a ramp node after
it, color it yellow. Insert a Merge node after that, set it to multiply and
connect input B to the image you want to apply it too.

Hope this helps.

Ron Ganbar
email: ron...@gmail.com
tel: +44 (0)7968 007 309 [UK]
     +972 (0)54 255 9765 [Israel]
url: http://ronganbar.wordpress.com/



On 3 August 2012 12:31, irwit <nuke-users-re...@thefoundry.co.uk> wrote:

> **
> Thanks for the quick reply Ron.
>
> I cannot seem to find "Hue curves"?
>
> Soft light I'm guessing does not have an equivalent in the merge options
> then?
>
> Finally, a gradient adjustment layer remaps your pixel values based on the
> gradient, so a blue to yellow gradient would take your image and in the
> darks map blue and lights map yellow.
>
>
> So in photoshop, I would take my image, apply a curve or something and set
> the blending mode of that curve to say "multiply". This would multiply the
> image on itself and apply the curve to the multiplier.
>
> In nuke i'm guessing the easiest way to do this is to split the channel
> with the grade and remerge it with itself?
>
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