There is a soft-light merge operation in the merge node, but what's probably throwing you off is that, when merging Photoshop layers in Nuke, you need to use the Video Colorspace checkbox next to the merge mode pulldown. Nuke's merge math uses linear color values, but Photoshop's uses sRGB. The Video Colorspace checkbox will change the incoming images to sRGB (or whatever your 8-bit setting is in project settings), perform the merge operation and change the output back to linear for you. That'll match your results in Photoshop much better.
Note that this is not just for soft-light. All merge operations will behave differently in Nuke from what Photoshop does because of the different colorspaces, so any operation, even just an over, will better match Photoshop with Video Colorspace turned on. On Aug 3, 2012, at 2:31 AM, irwit wrote: > Thanks for the quick reply Ron. > > I cannot seem to find "Hue curves"? > > Soft light I'm guessing does not have an equivalent in the merge options > then? > > Finally, a gradient adjustment layer remaps your pixel values based on the > gradient, so a blue to yellow gradient would take your image and in the darks > map blue and lights map yellow. > > > So in photoshop, I would take my image, apply a curve or something and set > the blending mode of that curve to say "multiply". This would multiply the > image on itself and apply the curve to the multiplier. > > In nuke i'm guessing the easiest way to do this is to split the channel with > the grade and remerge it with itself? > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users