there are several pitfalls you have be aware of:
1) use linear light workflow all the way in 3d and comp
2) only use native vray materials (standard max materials dont work)
3) if some materials have selfillumination you would need this pass to
and maybe you could share a rendering with us, so we can look at it. (a
cropped part would be enough)
Am 13.08.2012 12:25, schrieb Darren Coombes:
Thanks for the replies.
I have read the vray document before, and have successfully comped to
match the beauty pass.
That's why I'm having trouble understanding why it's not matching?
Could it be our 3d dept have setup something wrong in the render?
Thanks.
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On 13/08/2012, at 5:27 PM, David Nalci <[email protected]
<mailto:[email protected]>> wrote:
Here's a basic guide for comping vray passes.
http://vray.info/tutorials/basiccomping/
On Mon, Aug 13, 2012 at 4:35 AM, <[email protected]
<mailto:[email protected]>> wrote:
Hello all, I have a multipass render from VRAY and I can't seem
to get it
looking like the beauty pass when i split into passes and comp back
together in Nuke.
Format is exr.
Passes i have...
RGBA
GI
OCCLUSION
DIFFUSE
LIGHTING
REFLECTION
REFRACTION
SHADOW
SPECULAR
Anyone got any tips on how I should comp this?
Thanks.
Darren.
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