Hi Khushnum

That would be something interesting to do using nuke particles
you could try using some 3d text Geo exported from a 3d program to emit
particles
or you can use a 2d image of text in the rate channel to control where the
emission happens and to form the text shape.
animate velocity to spread out the shape and add particle turbulence on top.

the idea is to have two states or rather looks of the particles
use noise/ real smoke elements as textures, use various fields and
parameters to get to the smoke tendrils you are after.
once you have something setup thats close to what you like
you can animate the velocity in particle emitter as well as turbulence
fields close to 0 to form the text.

It would be nice to use some real stock elements of smoke along with this
to break up the particle look

Hope this should get you started, let us know how it comes out.
Good luck!




I hope this should get you started.
Let us know how


On Wed, Sep 5, 2012 at 3:34 PM, Khushnum <[email protected]> wrote:

> **
> hi,
> Can anybody help me with this,
> 1) I need to create some smokey text effects, smoke tendrils forming into
> text?  also if someone would direct me to some particles tutorials (other
> than the 2 fundamental tuts available on the foundry website, I would be
> greatful)
>
> 2) are there any more presets available for particles?
>
> thank you
>
> Khush
>
>
>
>
>
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