hey

kushnum u should try particular..
too eassy if u hve basic command on particle.

On 9/6/12, Adam Hazard <[email protected]> wrote:
> I have usually found that if you want particles to form something, you
> have to do it in reverse. So you start with the text, and have the
> particles emit out from the text surface, and then you play that in
> reverse. It is not that simple but that is the basic idea, because in
> normal motion it is hard to get particles to fall or end in exact
> locations. You will ussually need several different particular emitters
> to achive this. one being the animated smoke, and another as a more
> static particles that just forms the shape across the text, but timed
> with the smoke particles.
>
> I havent used particles in nuke, but have done this with particular in
> AE. So maybe doing it in reverse isn't necessary anymore, I don't know.
>
> Also not sure what exactly you need, but you may be able to get away
> with just using some 2d effects and not particles. Animating blur and a
> very tendrily displacement, maybe some scaling as well. This has also
> worked for me. And Shailendra's idea of augmenting with real elements is
> a good idea with any of these approaches.
>
> Good luck.
>
> On 09/05/2012 04:59 AM, Shailendra Pandey wrote:
>> Hi Khushnum
>>
>>
>> That would be something interesting to do using nuke particles
>> you could try using some 3d text Geo exported from a 3d program to
>> emit particles
>> or you can use a 2d image of text in the rate channel to control where
>> the emission happens and to form the text shape.
>> animate velocity to spread out the shape and add particle turbulence
>> on top.
>>
>> the idea is to have two states or rather looks of the particles
>> use noise/ real smoke elements as textures, use various fields and
>> parameters to get to the smoke tendrils you are after.
>> once you have something setup thats close to what you like
>> you can animate the velocity in particle emitter as well as turbulence
>> fields close to 0 to form the text.
>>
>> It would be nice to use some real stock elements of smoke along with
>> this to break up the particle look
>>
>> Hope this should get you started, let us know how it comes out.
>> Good luck!
>>
>>
>>
>>
>> I hope this should get you started.
>> Let us know how
>>
>>
>> On Wed, Sep 5, 2012 at 3:34 PM, Khushnum <[email protected]
>> <mailto:[email protected]>> wrote:
>>
>>     hi,
>>     Can anybody help me with this,
>>     1) I need to create some smokey text effects, smoke tendrils
>>     forming into text?  also if someone would direct me to some
>>     particles tutorials (other than the 2 fundamental tuts available
>>     on the foundry website, I would be greatful)
>>     2) are there any more presets available for particles?
>>     thank you
>>     Khush
>>
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