hey kushnum u should try particular.. too eassy if u hve basic command on particle.
On 9/6/12, Adam Hazard <[email protected]> wrote: > I have usually found that if you want particles to form something, you > have to do it in reverse. So you start with the text, and have the > particles emit out from the text surface, and then you play that in > reverse. It is not that simple but that is the basic idea, because in > normal motion it is hard to get particles to fall or end in exact > locations. You will ussually need several different particular emitters > to achive this. one being the animated smoke, and another as a more > static particles that just forms the shape across the text, but timed > with the smoke particles. > > I havent used particles in nuke, but have done this with particular in > AE. So maybe doing it in reverse isn't necessary anymore, I don't know. > > Also not sure what exactly you need, but you may be able to get away > with just using some 2d effects and not particles. Animating blur and a > very tendrily displacement, maybe some scaling as well. This has also > worked for me. And Shailendra's idea of augmenting with real elements is > a good idea with any of these approaches. > > Good luck. > > On 09/05/2012 04:59 AM, Shailendra Pandey wrote: >> Hi Khushnum >> >> >> That would be something interesting to do using nuke particles >> you could try using some 3d text Geo exported from a 3d program to >> emit particles >> or you can use a 2d image of text in the rate channel to control where >> the emission happens and to form the text shape. >> animate velocity to spread out the shape and add particle turbulence >> on top. >> >> the idea is to have two states or rather looks of the particles >> use noise/ real smoke elements as textures, use various fields and >> parameters to get to the smoke tendrils you are after. >> once you have something setup thats close to what you like >> you can animate the velocity in particle emitter as well as turbulence >> fields close to 0 to form the text. >> >> It would be nice to use some real stock elements of smoke along with >> this to break up the particle look >> >> Hope this should get you started, let us know how it comes out. >> Good luck! >> >> >> >> >> I hope this should get you started. >> Let us know how >> >> >> On Wed, Sep 5, 2012 at 3:34 PM, Khushnum <[email protected] >> <mailto:[email protected]>> wrote: >> >> hi, >> Can anybody help me with this, >> 1) I need to create some smokey text effects, smoke tendrils >> forming into text? also if someone would direct me to some >> particles tutorials (other than the 2 fundamental tuts available >> on the foundry website, I would be greatful) >> 2) are there any more presets available for particles? >> thank you >> Khush >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected] >> <mailto:[email protected]>, >> http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
